
havent read the whole thrad, u all already discussed about the secondary stats?
Except of 3, we find on every 310er Item crit, cause of dual cast iam not sure if its worth to place spell speed materia into the equipment, direct hit and critical hit offers the greatest values and tbh, we fire fast![]()

Skillspeed doesnt effect our melee combo, it likely isnt going to be one we go for.havent read the whole thrad, u all already discussed about the secondary stats?
Except of 3, we find on every 310er Item crit, cause of dual cast iam not sure if its worth to place spell speed materia into the equipment, direct hit and critical hit offers the greatest values and tbh, we fire fast
From reddit, crit is basically going to realistically always be a better choice than direct hit for quite some time (i think he said till we are seeing 3000+ secondary stat numbers)
Det is unknown.


Well my combos generally look like this...
These can vary so obviously we go with the flow of the fight but in a general sense...
Trash mobs:
Contre Sixte
Scatter until Guage is close to full (possibly Manification if theres time for it to refresh before the next boss mob)
3 quick Enchanted Moulinets (Basically a quick 600 potency in Cone AoE, they are 3 quick attacks)
Scatters again
Opener Boss Mobs:
Generally my guage is full by this point or mostly full, so I open with the Corps>Enbolden>full string of melee through Flare/Holy>Displace back out with a Fleche ender.
But if I have to build the guage from scratch its...
Fleche
Accelerate
Jolt II
Aero/Thunder depending on which is lower
Trading Jolt for VerFire/VerStone when its available (Secondary is Impact when up)
Manafication At about half if its available
Corps a Corps
Embolden
Enchanted Riposte
Enchanted Zwerch
Enchanted Redoublement
Flare/Holy depending on circumstance
(Might throw in Contra Sixte just for kicks if I know there will be no major adds, just for Damage)
Originally I started with Spell Speed, but it doesn't drop the recast very far... so I've concentrated on Crit and Direct Hit with Det being the third.
Generally in my parces with the 1300 Direct hit, its showing a 20% direct hit rate at 70th. Crit at 1300 isn't that high I think its only around 10-16%. So direct hit is having a large impact, and I suspect that Det will too.
At present I've only done Sussano and Lakshimi, but I was top DPS in Lakshimi. Even higher than the BLM, but I suspect its because there is an ungodly amount of movement in that one and we're incredibly mobile. So likely RDM can end up in the top of Raid DPS too.
Last edited by Silverquick; 06-26-2017 at 05:39 AM.

unless I'm mistaken, Accelerate has no affect on scatter, doesn't it? Additionally even if you were using a Scatter->Veraero/thunder spam for quicker mana gain, accelerate would still be a waste since you'd be hard casting scatter, not verstone/fire


You're right I said it wrong. I was just so used to kicking it in to fill the guage I did it out of habit with Scatter too. I should correct that.

First, you shouldn't be opening with Contre Sixte on trash mobs. You should get into the habit of weaving any oGCDs under Dualcast.
As for your dungeon opener, there's nothing wrong with it, but an opener with a full mana gauge will be irrelevant because any content that matters wouldn't ever have a full gauge. I.E. Raid and Primals. So I wouldn't focus on that as much and make sure your opener from scratch is solid and you'll be good to go.


So far its been working just fine...First, you shouldn't be opening with Contre Sixte on trash mobs. You should get into the habit of weaving any oGCDs under Dualcast.
As for your dungeon opener, there's nothing wrong with it, but an opener with a full mana gauge will be irrelevant because any content that matters wouldn't ever have a full gauge. I.E. Raid and Primals. So I wouldn't focus on that as much and make sure your opener from scratch is solid and you'll be good to go.
If you want I can easily send you parce logs up to this point... Red Mage is a top level DPS...
If you want them... just let me know where you want me to send them.

Just a quick question for those who already did the maths and such:
What materias should I meld in my gear? Finished my whole tomestone set, and I have some grade VI materia already, and also thinking of throwing some grade V to be placeholders until I get full Grade VI, but I am wondering what stats should I meld in what piece of equipment. ^-^

Just a quick question for those who already did the maths and such:
What materias should I meld in my gear? Finished my whole tomestone set, and I have some grade VI materia already, and also thinking of throwing some grade V to be placeholders until I get full Grade VI, but I am wondering what stats should I meld in what piece of equipment. ^-^Skillspeed doesnt effect our melee combo, it likely isnt going to be one we go for.
From reddit, crit is basically going to realistically always be a better choice than direct hit for quite some time (i think he said till we are seeing 3000+ secondary stat numbers)
Det is unknown.
for more detail about crit and DH just track anything https://www.reddit.com/user/Nemekh says.
I'd say if at all possible crit, then DH or det if you like the unknown. It sounds like Dervy team will be releasing a googledoc like before, but it isnt done yet.
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