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  1. #21
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Frankly a little disheartened.

    Change to AoE is a step in the right direction but still no way to maintain BotD with aoe tools is a problem.

    Nastronds are cool but LotD feels a little unrewarding, and encounters seem to consistently have immune periods right as LotD becomes available.

    I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.
    (6)

  2. #22
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Riotpersona View Post
    Frankly a little disheartened.

    Change to AoE is a step in the right direction but still no way to maintain BotD with aoe tools is a problem.

    Nastronds are cool but LotD feels a little unrewarding, and encounters seem to consistently have immune periods right as LotD becomes available.

    I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.
    Agree and I'm sure most will... BotD needs to have like 5 seconds added to Sonic Thrust to at least keep it alive while using AOE
    (1)

  3. #23
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    For aoe just pick a mob, start your single target rota until you refresh botd up to 30 seconds. Then swap to aoe and weave the jumps to get the eyes.
    Try to finish with a single target combo using botd before chaos thrust your first refresh hit, this should put you in 25s and if you manage to hit the 2nd refresh even better because you will be able to refresh botd on the run.
    For the second pull you will be able to just nastrond+aoe combo. Pretty straight forward. As asholish as it sounds you want to pull if your tank is not doing. They have 45 seconds worth of pulling. If they don't move their asses, well, welcome to slowest dungeons ever x'D

    And yes it's a terrible attitude to have but will be worse when they blame you for the slow aoes, when it's their fault for not pulling steadily after you do your best to keep up.

    PS: don't think I should have to mention this but Sprint is our best friend to keep eyes up.
    (2)
    Last edited by Erys; 06-23-2017 at 05:32 AM.

  4. #24
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Erys View Post
    As asholish as it sounds you want to pull if your tank is not doing. They have 45 seconds worth of pulling. If they don't move their asses, well, welcome to slowest dungeons ever x'D

    And yes it's a terrible attitude to have but will be worse when they blame you for the slow aoes, when it's their fault for not pulling steadily after you do your best to keep up.

    PS: don't think I should have to mention this but Sprint is our best friend to keep eyes up.
    Better be ready to kill that thing you pulled. I know far too many tanks who will happily let you keep aggro on it and possibly die. A real shame that the majority of tanks are inconsiderate to our needs but it is what it is
    (0)

  5. #25
    Player
    Gaiussenpai's Avatar
    Join Date
    Jun 2015
    Posts
    172
    Character
    Kurohime Ryutsuki
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Just make botd and dfd give eyes and they wouldn't really need to touch potencies.
    (0)

  6. #26
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Riotpersona View Post
    I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.
    Coming from someone who played DRG all the way from 2.0-now, Disembowel (just like all the other resistance debuffs) needs removed. It's too fine a line of balance with them.

    Also, I don't know if I'm the only one who thought this... but why is it that Dragon Sight, a skill literally referring to "Dragon Eyes" not give you any Eye generation? Seems like a horribly missed, obvious opportunity.
    (0)

  7. #27
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    These requests for more things to give dive ready lmao.

    (2)

  8. #28
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Aquaslash View Post
    Better be ready to kill that thing you pulled. I know far too many tanks who will happily let you keep aggro on it and possibly die. A real shame that the majority of tanks are inconsiderate to our needs but it is what it is
    I know this is a thing but I rather die using my eye stacks than watching them go unused. Plus bloodbath+nastrond+all our aoe bullshit makes us pretty tanky, we still die but still you'll be hitting 4+ mobs with that shit x'D
    Also I'm rolling with the tank in my static and he knows I'm pulling ahead and sprinting right after bosses and every pull, and that in some pulls I need him to stop for 4 gcds to refresh so everything good here xP
    Quote Originally Posted by Nominous View Post
    Also, I don't know if I'm the only one who thought this... but why is it that Dragon Sight, a skill literally referring to "Dragon Eyes" not give you any Eye generation? Seems like a horribly missed, obvious opportunity.
    I think Dragon Sight is plainly a reference to Eragon where dragons and their riders can share their vision. So the person you are tethered to sees the same weak spots as you but with slightly less precission hence the 5% instead of 10%.
    Dunno it's the first thing that crossed my mind when I saw Dragon Sight.
    (0)
    Last edited by Erys; 06-23-2017 at 04:07 PM.

  9. #29
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shamox View Post
    These requests for more things to give dive ready lmao.

    If extreme primal parsing numbers are anything to be taken seriously, DRG is performing lower than any of the other melee atm on average for sustained dmg on boss encounters. Obviously being lower than SAM is expected. Of course if you feel that extreme primals aren't good dictators of job performance than I'm unsure of what else you could possibly form a basis on.

    Eyes are also extremely punishing if you lose them due to mechanics preventing you from keeping them up. If by some travesty you are unable to spend them before they are lost, regaining them again takes a long time, meaning that in bad scenarios we can go for minutes at a time without being able to hit our high dmg nastrond phase.

    Knowing this, I don't think it's completely unreasonable to allow DFD, an ability with a 2m cd, to give a dive ready proc.

    That being said, I don't necessarily care either way. DRG isn't in a horrible state by any means. Right now the only thing bothering me are the lock on mirage dive and tether being frustratingly obnoxious to use mid combat during mechanics or openers.
    (3)
    Last edited by HaiHai; 06-23-2017 at 06:12 PM.

  10. #30
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Honestly I don't think more means to generate eyes are a necessary, but rather I'd prefer they simply allow DRG to maintain their stock of eyes even if BotD is lost (but can still only generate them in BotD). You'll still need to time everything the same way and the means of optimization will remain unchanged, but any unavoidable loss of BotD wouldn't be completely devastating.
    (2)

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