These requests for more things to give dive ready lmao.
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These requests for more things to give dive ready lmao.
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If extreme primal parsing numbers are anything to be taken seriously, DRG is performing lower than any of the other melee atm on average for sustained dmg on boss encounters. Obviously being lower than SAM is expected. Of course if you feel that extreme primals aren't good dictators of job performance than I'm unsure of what else you could possibly form a basis on.
Eyes are also extremely punishing if you lose them due to mechanics preventing you from keeping them up. If by some travesty you are unable to spend them before they are lost, regaining them again takes a long time, meaning that in bad scenarios we can go for minutes at a time without being able to hit our high dmg nastrond phase.
Knowing this, I don't think it's completely unreasonable to allow DFD, an ability with a 2m cd, to give a dive ready proc.
That being said, I don't necessarily care either way. DRG isn't in a horrible state by any means. Right now the only thing bothering me are the lock on mirage dive and tether being frustratingly obnoxious to use mid combat during mechanics or openers.
Last edited by HaiHai; 06-23-2017 at 06:12 PM.

Honestly I don't think more means to generate eyes are a necessary, but rather I'd prefer they simply allow DRG to maintain their stock of eyes even if BotD is lost (but can still only generate them in BotD). You'll still need to time everything the same way and the means of optimization will remain unchanged, but any unavoidable loss of BotD wouldn't be completely devastating.
I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.
Seeing how our damage at the moment is seemingly lower than other mdps, albeit still unconfirmed and debatable this early on, this doesn't sound so unreasonable to me.
Granted, you could just buff potency on something instead, but lets face it that's just boring.
Once Omega normal drops and people can throw out lots more numbers we can see where DRG stands then. And if it does indeed become the case that we are performing lower on raid encounters than mnk and ninja still, I wouldn't be surprised if a change like dive ready on DFD came to be.
Now that i've seen what other DPS can do, I must admit that this solution could be the best for us.I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.
Seeing how our damage at the moment is seemingly lower than other mdps, albeit still unconfirmed and debatable this early on, this doesn't sound so unreasonable to me.
Granted, you could just buff potency on something instead, but lets face it that's just boring.

You are not having 100% uptime for 6 minutes long. So you are not getting that extra nastrond phase and you are exchange one extra nastrond phase that might not happen most likely for the always under Blood for blood 2 Nastronds we have now.I don't see the problem with it. Actually sounds pretty nice to me considering other mdps don't take near as long to build up their mechanics for their first dmg burn. If used on cd, DFD giving dive ready would mean you get 1 extra LotD proc by 6 minutes. You would gain another extra LotD at 14 minutes. Considering fights don't typically last 14 minutes, your looking at 1 "extra" Nastrond phase per fight compared to now.
Last edited by Erys; 06-24-2017 at 10:23 AM.
You would be hard pressed to not hit at least 3-4 DfD's during a raid encounter. A couple extra dive ready procs, even if you fail to hit 4 DfD's, would likely net you another LotD unless the encounter is timed to line up perfectly with boss defeat when your final LotD phase ends. But generally raid encounters last long enough to where I don't doubt you could squeeze one in.
You could still hold them for BfB if you wanted. But this is getting into theorycrafting numbers, hypotheticals and more testing than I care to deal with at this point and better suited for the actual DRG theorycrafting thread than this one.

Pushing 3 or 4 dfd during a raid encounter isn't hard, no. But don't confuse that with 100% uptime. Because sometimes you will find yourself holding jumps because the boss is not there and you just can't use that jump that just came of cd, same for SSD.
And by holding the LotD from DfD you would be holding it for 50 seconds or so. Missing a Geirskogul btw, so I don't think it's the most optimal solution.
I'd rather see potencies buffed and a buff to jumps and/or Mirages during LotD since you are squeezing at least 1 Jump during it and 2 mirage dives. That way is all tidy and lined up, plus we don't just "waste" BfB in just 1 jump and one spineshatter dive just for lulz.
Alternatively we could have WT and F&C refresh LotD and have Nastrond consume 10 seconds of it, that way we can upkeep LotD and output Nastronds galore.
Also dragoon doesn't need to be easier than it's currently, BotD is pretty straight forward since it's most of the time 30seconds. Just making LotD even easier instead of making you "think" at when to use BotD or when to push that awkwardly timed with the boss LotD is just killing the job more into braindead territory. We need more interesting mechanics not getting whatever new thing they give us and making it dumber than already is.
Last edited by Erys; 06-24-2017 at 11:37 AM.
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