Quote Originally Posted by SilvertearRen View Post
Because if we can't get past 50%, how are we supposed to learn the second half of the fight? By repeatedly dying as we finally get him to 45%, 40%, etc, etc.... How many hours are you expecting me to put in on the highest-tier difficulty, when it would save more time and stress by having it start with the lower tier and then moving up through the middle tier to the final tier?

You don't learn Calculus before you learn basic Addition and Subtraction.



If anything I'm saying is a "personal attack", feel free to point them out - I'm simply seeing a lot of rigid mentalities on the forums that do not have the ability to consider and accept the concept of a multiple-difficulty-level option for endgame content as a means of providing a learning curve for those who have limited time and would like a low-stress experience.

Note that I said "concept", not "in practice"...
EG content should not be easy, is it ever in any game? No spoon feeding.