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  1. #171
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    OP is right though and non surprisingly people who beat Ifrit swarmed him and called him a gimp.
    This fight will create a whole bunch of resentment in current community.
    You can argue all you want but the Ifrit fight is too difficult for current state of the game.
    If the game had 6-8 raids, maybe a empire battle content, or atleast some cool stuff people can work on it would be different. However, it does not and 1st cool fight the game gets is something vast majority cant beat.
    (0)

  2. #172
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Because if we can't get past 50%, how are we supposed to learn the second half of the fight? By repeatedly dying as we finally get him to 45%, 40%, etc, etc.... How many hours are you expecting me to put in on the highest-tier difficulty, when it would save more time and stress by having it start with the lower tier and then moving up through the middle tier to the final tier?

    You don't learn Calculus before you learn basic Addition and Subtraction.



    If anything I'm saying is a "personal attack", feel free to point them out - I'm simply seeing a lot of rigid mentalities on the forums that do not have the ability to consider and accept the concept of a multiple-difficulty-level option for endgame content as a means of providing a learning curve for those who have limited time and would like a low-stress experience.

    Note that I said "concept", not "in practice"...
    Fighting a weaker Ifrit is not going to prepare you for the actual fight.

    If Ifrit deals less damage with Hellfire on your weaker version, then you don't get the experience of having to cure everyone before they eat another attack. You don't deal with the real situations that heavily damaging attacks will bring.

    So you beat one star Ifrit. That isn't going to teach you squat.
    (4)

  3. #173
    Player
    ArrowValeron's Avatar
    Join Date
    Oct 2011
    Posts
    9
    Character
    Arrow Valeron
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by SilvertearRen View Post
    When you frame it that way, it perfectly makes sense. What I am trying to say is that for the lower-difficulty versions of the Hyper fight, the damage taken from Ifrit when you screw up should be reduced from the original fight's damage output. That way, you can learn from your mistakes and recover more easily. In the current Hyper fight, one mistake can cost you over half of your HP. That is brutal, and does not offer a lot of wiggle room for a learning curve for players that want to "progress" their way to actually defeating Ifrit at the original difficulty level.
    If you keep making the same mistakes and losing, especially after all this time, do you really think taking less damage while failing to perform the mechanics the fight require, will in any way, magically make it so you can defeat Hyper Ifrit?

    The answer: doubtful.

    The only thing scaling difficulty would add is higher production costs, and longer awaited delays in new content, all for people who fail to learn from their mistakes the first 100 times, or however many times you have failed to vanquish the primal Ifrit, to have a chance at conquering the foe for nothing.

    You can learn from your mistakes now.

    If you get hit by fire, next time dodge it. How do you think the shells who beat it early learned? We got it to 75%, then we died. We got it to 50% then we died. We got it 30%, we died. We got it to 10%, we died. Finally after learning to have eight people execute their roles fluidly and how to correctly time and stand during the fight, we won.

    It takes hard work, dedication, and the ability to think on your feet to beat Ifrit.

    I wouldn't want my sense of accomplishment tarnished by anything less. It was worth dying to learn how to challenge this foe.
    (4)

  4. #174
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Gramul View Post
    HOW VERY IRONIC.

    Look. I can understand where you're coming from.

    Make the learning curve less of a cliff and more of a slope, but the thing is, a lot of people like the fact that it's a cliff.

    Think of it like mountain climbing. Some mountains have paths for hikers and cliffs for climbers. With the path, everyone will eventually see the summit, but with just the cliffs, only those brave and daring enough will get the pleasure of seeing the view.

    People want that opportunity. The chance to see something that requires a harsh climb.

    Helicopters are GM's.
    You don't scale Mount Everest as a greenhorn. :|

    You start with say, Mount Hood, or Mount Rainier. Or hell, the Appalachians in the Eastern U.S., and work your way up. Some mountains even require you to have climbing training. The point is that you have to practice your way up to being able to beat him, rather than jumping straight into the hardest difficulty fight you can imagine, and then getting your arse mopped.

    I think another element of what I am trying to say is that I don't learn very well when I repeatedly die to a boss, without the ability to learn the fight in a reasonable amount of time. I just don't have the time. I want to enjoy this game, really. I do. It just doesn't seem right when I've always had choice at my fingertips in nearly all of the MMO's and RPG's I've played in the past.
    (0)

  5. #175
    Player

    Join Date
    Jul 2011
    Posts
    279
    They need to give action and weaponskill animations the same treatment that they did to active/battle mode. Nobody gives a damn if their feet slide along the ground, we're sick of being rooted every other thing.
    (1)

  6. #176
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Because if we can't get past 50%, how are we supposed to learn the second half of the fight? By repeatedly dying as we finally get him to 45%, 40%, etc, etc.... How many hours are you expecting me to put in on the highest-tier difficulty, when it would save more time and stress by having it start with the lower tier and then moving up through the middle tier to the final tier?

    You don't learn Calculus before you learn basic Addition and Subtraction.



    If anything I'm saying is a "personal attack", feel free to point them out - I'm simply seeing a lot of rigid mentalities on the forums that do not have the ability to consider and accept the concept of a multiple-difficulty-level option for endgame content as a means of providing a learning curve for those who have limited time and would like a low-stress experience.

    Note that I said "concept", not "in practice"...
    EG content should not be easy, is it ever in any game? No spoon feeding.
    (0)

  7. #177
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Alerith View Post
    Fighting a weaker Ifrit is not going to prepare you for the actual fight.

    If Ifrit deals less damage with Hellfire on your weaker version, then you don't get the experience of having to cure everyone before they eat another attack. You don't deal with the real situations that heavily damaging attacks will bring.

    So you beat one star Ifrit. That isn't going to teach you squat.
    Actually, it can. Stress actually makes it harder for me to memorize things.

    Quote Originally Posted by Etienn View Post
    EG content should not be easy, is it ever in any game? No spoon feeding.
    Am I asking to be spoon-fed the highest-difficulty fight? No. I'm simply asking for a learning curve in the fight that will allow me to memorize the circumstances without being stressed so much. When I was doing Dzemael Darkhold, sometimes, I would forget where I was supposed to stand when fighting the Ogre. Behind? To the side? In front? Derp?

    Seriously. I hate it when people think everybody has a perfect memory and has the ability to be just as skilled as they are...
    (0)

  8. #178
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SilvertearRen View Post
    Actually, it can. Stress actually makes it harder for me to memorize things.
    How hard is it to memorize "Don't stand in the fire" or "Don't try and catch a charging Ifrit"?
    (3)

  9. #179
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I don't understand how lower tier versions of the fight that don't do anything for you suddenly makes it less stressful than the current battle.
    (1)

  10. #180
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    You don't scale Mount Everest as a greenhorn. :|

    You start with say, Mount Hood, or Mount Rainier. Or hell, the Appalachians in the Eastern U.S., and work your way up. Some mountains even require you to have climbing training. The point is that you have to practice your way up to being able to beat him, rather than jumping straight into the hardest difficulty fight you can imagine, and then getting your arse mopped.
    But again, fighting him on a lesser setting isn't going to teach you anything. For that to work....well...it wouldn't. Ifrit would need the same amount of HP, Damage output, abilities, etc.

    If you scale a smaller mountain, you still have to be able to pull your entire body weight and deal with the very possible situation you could DIE.

    If you fight little Ifrit, you would still have to be able to take the full damage and manage your resources (HP/MP) and deal with the possible situation you could DIE.

    Karate is also a poor example because you need to learn technique and develop more as you go up in belt rank.
    In the Ifrit fight, you need to learn patterns and resource managment, something you can't do by dumbing him down.

    Quote Originally Posted by SilvertearRen View Post
    I think another element of what I am trying to say is that I don't learn very well when I repeatedly die to a boss, without the ability to learn the fight in a reasonable amount of time. I just don't have the time. I want to enjoy this game, really. I do. It just doesn't seem right when I've always had choice at my fingertips in nearly all of the MMO's and RPG's I've played in the past.
    Now you're asking for a game mechanic to be implemented specifically because it suits YOU.
    (2)

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