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  1. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Gramul View Post
    And we're saying that not everyone should have access to everything without the proper work required to achieve it.

    Equality isn't always equal and it certainly isn't always fair.
    And how is having a slightly lower difficulty option for Ifrit without the Ifrit loot drops, detrimental? It offers less-hardy adventurers the option to practice for the real thing without actually getting stressed out every time. I mean, look at baseball.

    How do you get to the Playoffs? You practice, you practice, you practice. You condition yourself for the big challenge: The World Series. You work your way to that by defeating adversity, but you cannot defeat adversity if you do not practice.

    So the point of the scaling difficulty option is intended to offer players the ability to practice for the fight without being punished heavily for their errors. Some people do not learn Karate if you break their bones every time they spar with you.

    Quote Originally Posted by Forerunner View Post
    No, you want to able to cakewalk Ifrit (Hyper).

    Currently, people have found a strategy that works (I'm not talking about 'Ugh, throw a lancer at it.')

    Dodge the AoE traps, the tackle/charges, mitigate damage, and you'll survive, and win.

    Now all you gotta do is trying and survive the low drop rate, and the 'Melee only gets the mage weapons' and 'Mage only gets the melee weapons'.

    >_>;
    lol. I understand what you're trying to say. And that's the point of the lower difficulty fights. I don't want to use the lower difficulty fights as a badge of honor (the mere fact that they're reduced in difficulty from the original Hyper fight essentially negates it), but as a training regimen.

    It would make things more enjoyable if I could learn the Ifrit fight without being two-shotted every time.
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    Last edited by SilvertearRen; 10-31-2011 at 12:23 PM.