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  1. #151
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SilvertearRen View Post
    What I am trying to shoot for is a win/win situation for everyone, rather than a win/lose situation (which is the worst kind of situation IMO, compared to a lose/lose, because everybody's equal in win/win, and lose/lose)
    No, you want to able to cakewalk Ifrit (Hyper).

    Currently, people have found a strategy that works (I'm not talking about 'Ugh, throw a lancer at it.')

    Dodge the AoE traps, the tackle/charges, mitigate damage, and you'll survive, and win.

    Now all you gotta do is trying and survive the low drop rate, and the 'Melee only gets the mage weapons' and 'Mage only gets the melee weapons'.

    >_>;
    (0)

  2. #152
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Remember that time where the hardcore people beat Ifrit first and 2 weeks later everyone and their mother has Ifrit weapons just like how Yoshi-P designed the content progression? Cause I do.
    (1)

  3. #153
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Raijin View Post
    that was the intention with WoW and see how that turned out.
    Correlation does not imply causation. Basically, what you're saying is rubbish.
    (1)

  4. #154
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Gramul View Post
    And we're saying that not everyone should have access to everything without the proper work required to achieve it.

    Equality isn't always equal and it certainly isn't always fair.
    And how is having a slightly lower difficulty option for Ifrit without the Ifrit loot drops, detrimental? It offers less-hardy adventurers the option to practice for the real thing without actually getting stressed out every time. I mean, look at baseball.

    How do you get to the Playoffs? You practice, you practice, you practice. You condition yourself for the big challenge: The World Series. You work your way to that by defeating adversity, but you cannot defeat adversity if you do not practice.

    So the point of the scaling difficulty option is intended to offer players the ability to practice for the fight without being punished heavily for their errors. Some people do not learn Karate if you break their bones every time they spar with you.

    Quote Originally Posted by Forerunner View Post
    No, you want to able to cakewalk Ifrit (Hyper).

    Currently, people have found a strategy that works (I'm not talking about 'Ugh, throw a lancer at it.')

    Dodge the AoE traps, the tackle/charges, mitigate damage, and you'll survive, and win.

    Now all you gotta do is trying and survive the low drop rate, and the 'Melee only gets the mage weapons' and 'Mage only gets the melee weapons'.

    >_>;
    lol. I understand what you're trying to say. And that's the point of the lower difficulty fights. I don't want to use the lower difficulty fights as a badge of honor (the mere fact that they're reduced in difficulty from the original Hyper fight essentially negates it), but as a training regimen.

    It would make things more enjoyable if I could learn the Ifrit fight without being two-shotted every time.
    (0)
    Last edited by SilvertearRen; 10-31-2011 at 12:23 PM.

  5. #155
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    In all honesty, some people shouldn't succeed in some content if they aren't skilled enough to do so.

    Yes, everyone has equal access to all events.
    No, event difficulty should not be scaled so everyone can complete it.
    (4)

  6. #156
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SilvertearRen View Post
    Some people do not learn Karate if you break their bones every time they spar with you.
    But should a white-belt instantly face off against a black-belt without any sort of preparation against the other belt colours? Same logic, darling, same logic.
    (0)

  7. #157
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Blarp View Post
    Correlation does not imply causation. Basically, what you're saying is rubbish.
    so youre telling me poeple dint quit wow out of bordeom because its "pointless" to do hard mode and normal mode is easy as hell?

    please, enlighten me with the patch and expansion dynamics of MMORPGs
    (0)

  8. #158
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SilvertearRen View Post
    You don't even need to design it three different ways. You ever thought about actually having each difficulty level reduce the damage dealt to players by a certain percentage dependent on what difficulty level is chosen?

    Having the fight be easier on One-Star for the Hyper fight, would provide for a LEARNING CURVE of the fight for people who are not as quick-witted as those who were able to beat Ifrit in the first month.

    Basically, it gives them a chance to learn Ifrit's behaviors without being so excessively punished for not being quick enough on the uptake when Ifrit uses certain moves. The punishment at the end of the fight would be no Ifrit weapon drops.

    How hard is that? The ENTIRE POINT OF A SCALING DIFFICULTY OPTION IS TO PROVIDE PLAYERS WITH THE ABILITY TO DICTATE THEIR OWN LEARNING CURVE.
    There is no learning curve, you either realize you need to not stand in fire or you just stand in fire and die.

    You don't practice on a gimp version of the fight to beat the toughest version, you practice on the version you want to beat. If you can't kill the hardest version of the fight you don't deserve ANY loot at all, there is no need for a weaker repeatable version of the fight.

    THE GAME DOES NOT NEED SCALING DIFFICULTY FOR PRIMALS AND RAIDS.
    (9)

  9. #159
    Player

    Join Date
    Sep 2011
    Posts
    838
    i have an idea why not make a poll thread OP, "like this if you want to nerf ifrit." i bet you'll get one, ONE, thumbs up your, and even then it will be you sitting behind your monitor and we wont see it :P
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #160
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I now remember why I left these forums, then again my pumpkin heads reminds me of a troll face.
    (0)

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