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  1. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by SirOleas View Post
    Ok, now for a serious comment/question.

    Why the hell does this matter?
    You can do the same.exact.thing. practicing on hard mode Ifrit, and when you finally do win, you can have drops. Why do you need a practice Ifrit that supplies you with nothing, not even the knowledge of how to beat the HARDER Ifrit.

    There's no point. Seriously, there just isn't.
    Because if we can't get past 50%, how are we supposed to learn the second half of the fight? By repeatedly dying as we finally get him to 45%, 40%, etc, etc.... How many hours are you expecting me to put in on the highest-tier difficulty, when it would save more time and stress by having it start with the lower tier and then moving up through the middle tier to the final tier?

    You don't learn Calculus before you learn basic Addition and Subtraction.

    Quote Originally Posted by Etienn View Post
    Originally Posted by Naoki_Yoshida
    I ask that you please do not make posts that can be seen as personal attacks. I understand the frustration that players may feel, but please understand that we developers are humans too. There is a limit to how much we can do and how much criticism we can take.
    We will continue to work on updates as best as we can, so I please ask that you understand where we are coming from and use the forums appropriately


    wow this quote.. was this in jp forums...... you guys are sad.
    If anything I'm saying is a "personal attack", feel free to point them out - I'm simply seeing a lot of rigid mentalities on the forums that do not have the ability to consider and accept the concept of a multiple-difficulty-level option for endgame content as a means of providing a learning curve for those who have limited time and would like a low-stress experience.

    Note that I said "concept", not "in practice"...
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    Last edited by SilvertearRen; 10-31-2011 at 12:30 PM.