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  1. #1
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    In my opinion they should just make position based attacks client sided. that would solve it all

    I have around 330ms average when I did the test. That means, I see the tremor LATER than a JP player sees it, that means I start running away later than I should, and eventually getting hit (while on my screen I dodged, on a JP player's screen who see it almost real time, i didnt)

    I'm glad SE is "investigating" the issue, I hope they either remove position attacks or make them client side. It's not fair that some content that should be the same difficulty for everyone, is different depends on where you live.
    (0)
    Last edited by Razzle; 10-31-2011 at 05:35 AM.

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Razzle View Post
    In my opinion they should just make position based attacks client sided. that would solve it all
    It is client side -- The interface itself is still Serverside, so it has additional checks where it shouldn't which is what causes a problem with positioning, because you can properly position yourself but if you do so before the server check, it will still treat you as if you didn't move.

    So what would solve the problem, is giving the client complete control of the game aside the usual server based data (stats etc so you can't modify it like some games.) XI and FMO was pretty much client dependant, XIV's initial design was to try to stop RMT before it began.
    (1)