Page 18 of 18 FirstFirst ... 8 16 17 18
Results 171 to 180 of 180
  1. #171
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Razzle View Post
    In my opinion they should just make position based attacks client sided. that would solve it all
    It is client side -- The interface itself is still Serverside, so it has additional checks where it shouldn't which is what causes a problem with positioning, because you can properly position yourself but if you do so before the server check, it will still treat you as if you didn't move.

    So what would solve the problem, is giving the client complete control of the game aside the usual server based data (stats etc so you can't modify it like some games.) XI and FMO was pretty much client dependant, XIV's initial design was to try to stop RMT before it began.
    (1)

  2. #172
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Quisi View Post
    Guys but it costs so much to have regional servers. Every single crappy korean mmo with 1/100th of SE's money can have one but for them it costs too much and is too much trouble..
    Yea well its SE they can afford it.
    (1)

  3. #173
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    Wow have you seen the results the Japanese are getting.
    http://forum.square-enix.com/ffxiv/t...遅延のフィードバックのお願い

    Now tell me we don't need regional servers. o.o
    Hi Jinko,

    Wow. Thanks for that thread.

    SE should be looking at both threads and hopefully their Battle Team eases up the windows for various attacks to account for this lag. Even just a fraction of time slower (for Ifrit attacks) would benefit most players outside Japan that suffer from this lag.

    (Note: I've beaten Ifrit many times now, so you can compensate for it sometimes, but there've been a couple times where I've literally not done any action, waited for the Ground Eruption and ran *immediately* and still got hit by the Eruption.)
    (5)

  4. #174
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    Wow have you seen the results the Japanese are getting.
    http://forum.square-enix.com/ffxiv/t...遅延のフィードバックのお願い

    Now tell me we don't need regional servers. o.o
    18 Connection hops and the last few quite laggy compared to the first...
    tracert -h 50 traceip.ffxiv.com

    Tracing route to traceip.ffxiv.com [202.67.52.81]
    over a maximum of 50 hops:

    1 2 ms <1 ms <1 ms 192.168.1.1
    2 35 ms 28 ms 20 ms cpe-72-185-176-1.tampabay.res.rr.com [72.185.176.1]
    3 10 ms 12 ms 11 ms gig12-0-0-2007.tampfledc-rtr1.tampflrdc.rr.com [65.32.37.34]
    4 13 ms 12 ms 11 ms 653213hfc202.tampabay.res.rr.com [65.32.13.202]
    5 13 ms 12 ms 13 ms 72-31-208-1.net.bhntampa.com [72.31.208.1]
    6 47 ms 36 ms 34 ms ae-5-10.cr0.dfw10.tbone.rr.com [66.109.6.106]
    7 72 ms 72 ms 72 ms ae-3-0.cr0.lax30.tbone.rr.com [66.109.6.0]
    8 73 ms 72 ms 74 ms ae-1-0.pr0.lax00.tbone.rr.com [66.109.6.129]
    9 73 ms 73 ms 73 ms pacnet.com.any2ix.coresite.com [206.223.143.138]
    10 184 ms 181 ms 178 ms gi8-0-0.cr1.nrt1.asianetcom.net [202.147.0.121]
    11 178 ms 181 ms 178 ms gi1-0-0.gw1.nrt5.asianetcom.net [202.147.0.178]
    12 180 ms 181 ms 180 ms squareco.asianetcom.net [203.192.149.210]
    13 208 ms 180 ms 183 ms 61.195.56.129
    14 178 ms 178 ms 178 ms 219.117.144.2
    15 179 ms 179 ms 180 ms 219.117.146.149
    16 180 ms 180 ms 178 ms 219.117.146.129
    17 180 ms 180 ms 180 ms 219.117.146.38
    18 181 ms 182 ms 179 ms 202.67.52.81

    Trace complete.
    Compared to say:
    Quote Originally Posted by Aji View Post
    【発生日時】2011/10/28 22:05
    【プロバイダ】@nifty
    【通信回線】ADSL 速度失念
    【tracert】
    traceip.ffxiv.com [202.67.52.81] へのルートをトレースしています
    経由するホップ数は最大 50 です:

    1 <1 ms <1 ms <1 ms 630m-2f6ce9 [192.168.1.1]
    2 15 ms 14 ms 13 ms 133.160.185.106
    3 16 ms 14 ms 15 ms 133.160.185.97
    4 15 ms 16 ms 16 ms 133.160.113.233
    5 15 ms 17 ms 15 ms 61.195.56.9
    6 17 ms 16 ms 26 ms 219.117.144.6
    7 16 ms 24 ms 17 ms 219.117.146.153
    8 16 ms 17 ms 16 ms 219.117.146.141
    9 19 ms 19 ms 30 ms 219.117.146.42
    10 16 ms 19 ms 16 ms traceip.ffxiv.com [202.67.52.81]

    トレースを完了しました。


    真イフリート戦にて、バルカンバーストで吹き飛ばされた直後、
    イフリートから離れていたにも関わらず熱風のダメージを受けました。
    (1)
    Last edited by Halvaard_Vidan; 11-02-2011 at 12:56 AM. Reason: comparison

  5. #175
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by Halvaard_Vidan View Post
    18 Connection hops and the last few quite laggy compared to the first...


    Compared to say:
    Lol, I envy this guy's ping times. It's like he's got a LAN wire hooked directly to SE's servers. ;

    Quote Originally Posted by saz View Post
    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.

    C:\Users\nonta>tracert -h 50 traceip.ffxiv.com

    traceip.ffxiv.com [202.67.52.81] へのルートをトレースしています
    経由するホップ数は最大 50 です:

    1 1 ms 1 ms 1 ms ntt.setup [192.168.1.1]
    2 6 ms 6 ms 6 ms Sai1B1.vectant.ne.jp [163.139.127.215]
    3 6 ms 6 ms 7 ms 163-139-127-222.rv.vectant.ne.jp [163.139.127.222]
    4 7 ms 7 ms 7 ms ed57.IFL6.vectant.ne.jp [163.139.69.57]
    5 7 ms 8 ms 7 ms ae0.core1.otemachi.vectant.ne.jp [163.139.128.54]
    6 8 ms 8 ms 6 ms 210.173.176.26
    7 7 ms 10 ms 7 ms 219.117.144.2
    8 8 ms 8 ms 8 ms 219.117.146.149
    9 8 ms 8 ms 8 ms 219.117.146.129
    10 8 ms 10 ms 10 ms 219.117.146.46
    11 7 ms 7 ms 8 ms 202.67.52.81

    トレースを完了しました。

    C:\Users\nonta>
    (0)
    Last edited by EcchiMan; 11-02-2011 at 02:09 AM.

  6. #176
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    While you're at it, make it so Japanese players don't see monsters spawn seconds before others.. trying to get a NM drop is frustrating when they can tag it before I can ever see it
    They literally spawn already tagged
    (0)

  7. #177
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ricky View Post
    While you're at it, make it so Japanese players don't see monsters spawn seconds before others.. trying to get a NM drop is frustrating when they can tag it before I can ever see it
    They literally spawn already tagged
    If you're being serious, NMs spawn 'claimed', that's the system for them.
    (0)

  8. #178
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by Ricky View Post
    While you're at it, make it so Japanese players don't see monsters spawn seconds before others.. trying to get a NM drop is frustrating when they can tag it before I can ever see it
    They literally spawn already tagged
    Whoa am I in 2005 again??
    (0)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  9. #179
    Player
    Manako's Avatar
    Join Date
    Jul 2011
    Posts
    19
    Character
    Manako Areadbhar
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think if they added a visual tell to the plumes, such as the ground growing white hot a few additional seconds before becoming too hot that really could fix the issue. I have no issue avoiding eruptions etc, but the plumes are very hard unless you catch the text in your log.

    Animation lock and server lag are issues, but perhaps there is an interim solution that is less work?
    (0)

  10. #180
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Manako View Post
    I think if they added a visual tell to the plumes, such as the ground growing white hot a few additional seconds before becoming too hot that really could fix the issue. I have no issue avoiding eruptions etc, but the plumes are very hard unless you catch the text in your log.

    Animation lock and server lag are issues, but perhaps there is an interim solution that is less work?

    If you are getting hit by plumes regularly then your tank has ifrit in the wrong spot. If everyone is standing in the right position then plumes are like ifrit saying "please, beat the living hell out of me for the next 10 seconds, I won't do anything, seriously." As far as the animation lag goes though, I really hope they learn their lesson with the moogle fight. I am all for it being even more difficult than ifrit, but having things that aren't avoidable because of terrible server lag that will kill you isn't the kind of difficulty I want.
    (0)

Page 18 of 18 FirstFirst ... 8 16 17 18