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  1. #1
    Player
    Manako's Avatar
    Join Date
    Jul 2011
    Posts
    19
    Character
    Manako Areadbhar
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I think if they added a visual tell to the plumes, such as the ground growing white hot a few additional seconds before becoming too hot that really could fix the issue. I have no issue avoiding eruptions etc, but the plumes are very hard unless you catch the text in your log.

    Animation lock and server lag are issues, but perhaps there is an interim solution that is less work?
    (0)

  2. #2
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Manako View Post
    I think if they added a visual tell to the plumes, such as the ground growing white hot a few additional seconds before becoming too hot that really could fix the issue. I have no issue avoiding eruptions etc, but the plumes are very hard unless you catch the text in your log.

    Animation lock and server lag are issues, but perhaps there is an interim solution that is less work?

    If you are getting hit by plumes regularly then your tank has ifrit in the wrong spot. If everyone is standing in the right position then plumes are like ifrit saying "please, beat the living hell out of me for the next 10 seconds, I won't do anything, seriously." As far as the animation lag goes though, I really hope they learn their lesson with the moogle fight. I am all for it being even more difficult than ifrit, but having things that aren't avoidable because of terrible server lag that will kill you isn't the kind of difficulty I want.
    (0)