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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Something I haven't seen here.

    But isn't it more potency and a better start off in our opener to Accelerate + Swiftcast VerAero or Verthunder at the start of a combat encounter? It's both more DPS and more Mana gain, it's also an instant start to good mana gain, and, provided the realism of a combat situation, swift cast's 60 second cooldown will have that ability back up in fairly short order to make use of it again whenever available.

    My primary use for Swiftcast thus far has been opener, and to push Mana to ~80/80 to save a GCD. (As opposed to using Jolt/Impact to proc Dualcast.)

    Opening with Swiftcast also opens up me using Fletche/Contre Sixte Earlier in my opener, so that's nice.

    Also Silverquick, Garotte14 is correct. What you are thinking is cast times. No matter what we do, if we hit a main spell, we're triggering a Global Cooldown. It just so happens that our cast time can be pushed lower than our GCDs with Dualcast. Best way to show/prove that. In a Dualcast situation, remember how there's still a downtime after you instant-cast a spell. That's the Global colldown triggering. You don't notice it on the first cast because of the cast time. Global cooldown starts at the beginning of cast time.
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    Last edited by Hyrist; 06-20-2017 at 03:30 PM.