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  1. #1
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by AlphaFox View Post
    /micon Jolt
    /ac Impact <t>
    /ac Jolt <t>

    Seeing as there is NO reason to not use impact over Jolt, this will use Impact every time it is up. If it can't it will use Jolt II, tested it out in a 70 dungeon with no errors or slow downs that I could see. You will get a constant error about "Cant cast during" but eh.
    Still an awful idea, for a few reasons. 1) Macros don't always que to correct skill in the correct order, especially when trying to que the skill early during your previous cast. You could end up casting Jolt even when you have a proc. 2) What happens when impact has only 2 seconds left? You press the button and it will start casting impact only to be interrupted because the proc fell off, causing you to loose a GCD. SE reduces a ton of button bloat. There is no shortage of hotbar space. Keep your actions in your full control.
    (5)

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Eh, had no issues thus far. Only sharing for those who may be interested, however, I do see your point.
    (0)

  3. #3
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Is using Manafication at 40/41 and going right into burst the best way? I've been toying with the idea of holding it to about 70/71 then using CAC, Riposte, Displacement to get to the 40/41 and popping it.

    Is it better to use it to get melee phases quicker or to extend that first 3 hit combo of the melee phase?
    (0)

  4. #4
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Manafication cancels combos, so no. Unless I misunderstood what you're intending to achieve?
    (0)

  5. #5
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Basically using it to get 2 Enchanted Ripostes, CaCs and Displacements by restarting the combo.

    CaC in, Riposte, Displace out, Mana, CaC back in and carry on like normal.

    It effectively means I need to push mana levels to where it would be regardless instead of 40/41, but gets some more enchanted hits in.
    (0)

  6. #6
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Metsonm View Post
    Basically using it to get 2 Enchanted Ripostes, CaCs and Displacements by restarting the combo.

    CaC in, Riposte, Displace out, Mana, CaC back in and carry on like normal.

    It effectively means I need to push mana levels to where it would be regardless instead of 40/41, but gets some more enchanted hits in.
    It would be a loss. you didnt gain any mana or extra attacks this way. the first hit of the combo cost the most mana and does the least amount of damage. youre better off letting that 30 mana spent go towards building your next 80 (for your next combo).

    that said, you still ARE best off using CaC and dis before you press manafication
    (0)

  7. #7
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    I don't see what that gains you. CAC and Displacement should be used prior to Manafication coming off cooldown, so you get the benefit of the cooldown reset regardless.

    So all you are getting is an extra Enchanted Riposte at the cost of 30/30 mana and 1.5s GCD. If that was worth doing it would always be worth doing, which it isn't. Are you thinking about Embolden (+ other cooldown) windows?
    (0)

  8. #8
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    I feel like there needs to be a Crystal or something on the Left and Right of the Balance Meter, for Verstone and Verfire Ready.

    Overall, I really like the playstyle of the RDM and I'm probably gonna make it my main(switching from MCH), even after the inevitable nerf.

    the proc-based spell weaving between Jolt/Verstone/Verfire and dualcast Aero/Thunder is..FUN. lots and lots of FUN.

    I'm enjoying the basic gameplay of the RDM a lot more than I imagined I would, and I haven't even really gotten to the utility and stuff, I'm still in my early 50s.
    (1)
    Last edited by JMadFour; 07-02-2017 at 03:38 AM.

  9. #9
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    It's definitely easier to use macros like that, however you still face the queuing error (half a sec before and after of it not recognizing any other commands). For some people that will result in a net improvement, as opposed to pressing the wrong button, but macros in your rotation are always advised against.
    (2)

  10. #10
    Player
    KilimYolo's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Kilim Yolo
    World
    Omega
    Main Class
    White Mage Lv 80
    This macro can be improved:
    https://www.reddit.com/r/ffxiv/comme...on_this_macro/
    Therefore avoid constant errors.
    (0)

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