

No its not... its ONE...
It's a 2 second cast time (mine reads 1.8) and a 2.5 second recast for the whole thing. Go ahead and test it. They aren't two stacked recast timers... its only one.

Bud, I'm really trying to help here. You are incorrect. Capitalizing anything you said, won't make it correct. It is two gcds. That is basically saying If you swiftcast a Fire IV, that it doesn't cost you a GCD.


Well I can tell you outright...
Its a 1.8 cast time for me, and then its a 2.36 (if I remember right) wait time. So I'm not seeing two stacked recast timers on this just one for the whole thing.
EDIT: In fact I don't even think its a full 2.36 recast. Its much shorter than that.
Last edited by Silverquick; 06-20-2017 at 03:42 PM.

You don't understand how gcds work. Its different than cast times. 1.8 is your cast time and then recast is 2.36. That would be your GCD. If you pay attention closely, like really closely. When you cast Jolt, the progress bar will fill and the spell will cast, but if you look are you hotbar, it will still be completing the GCD. If you then cast an instant spell, it sill has a 2.36 recast timer. So even though the spell is going off immediately after the first spell, its still 2.36 + 2.36. It is two GCDS. It is not 1. Trust that I know what I'm talking about.Well I can tell you outright...
Its a 1.8 cast time for me, and then its a 2.36 (if I remember right) wait time. So I'm not seeing two stacked recast timers on this just one for the whole thing.
EDIT: In fact I don't even think its a full 2.36 recast. Its much shorter than that.


The problem is, it doesn't do that.You don't understand how gcds work. Its different than cast times. 1.8 is your cast time and then recast is 2.36. That would be your GCD. If you pay attention closely, like really closely. When you cast Jolt, the progress bar will fill andthe spell will cast, but if you look are you hotbar, it will still be completing the GCD. If you then cast an instant spell, it sill has a 2.36 recast timer. So even though the spell is going off immediately after the first spell, its still 2.36 + 2.36. It is two GCDS. It is not 1. Trust that I know what I'm talking about.
Once the Cast time for Jolt is done... there's no delay. You go straight into the Quick Casted spell, its not one second later, its literally up immediately. So either they got rid of the recast when doing your first spell, or they've shortened the entire thing.
More importantly the CD on the second spell is also not even close to 2.36 seconds. Its faster than that. its not a full 2 second wait time.
I'm not denying the "theory" of what you're saying...
I think you may be taking what it says for "recast" quite litterally, it's not a cooldown on the spell, its a GCD-Global cooldown, meaning you can't cast anything else other than whats listed as an ability(oGCD- off global cooldown). Which is rather stupid considering its in the same spot and called the same thing for actual cooldowns for skills like embolden or acceleration.The problem is, it doesn't do that.
Once the Cast time for Jolt is done... there's no delay. You go straight into the Quick Casted spell, its not one second later, its literally up immediately. So either they got rid of the recast when doing your first spell, or they've shortened the entire thing.
More importantly the CD on the second spell is also not even close to 2.36 seconds. Its faster than that. its not a full 2 second wait time.
I'm not denying the "theory" of what you're saying...


I totally do get man...but... I'm not arguing that, that's the way it's supposed to work...I think you may be taking what it says for "recast" quite litterally, it's not a cooldown on the spell, its a GCD-Global cooldown, meaning you can't cast anything else other than whats listed as an ability(oGCD- off global cooldown). Which is rather stupid considering its in the same spot and called the same thing for actual cooldowns for skills like embolden or acceleration.
I just went out and looked at it again this morning..... It's completely ignoring the first cooldown,
It goes straight from the first cast into the next one regardless of whatever the CD should have been.... so you never actually see what SHOULD have been the first 2.36 cooldown. It's just the 1.8 cast time. It literally ignores the first cooldown.
I've just tested it myself and hardcasting a spell triggers the GCD and when using the dualcast on the next spell also triggers a gcd. It's a bit misleading in that the casting time for the short spells(jolt/2/scatter etc) is shorter than the gcd, but either way a hardcast +using dualcast proc takes 2 GCDs. Not sure how long using a oGCD takes and if that 0.5 second or so is long enough to weave or if its best to weave with the dualcasts.





You don't understand how recasts work.
If something has a 2.0 second cast and a 2.5 second recast, you spend 2.0 seconds casting the spell and then you can't cast any other spells for 0.5 seconds. Total time committed to the spell is 2.5s, the recast time.
When you dual cast a 2.0/2.5 and a 2.0/2.5 spell, you spend 2.0 seconds casting the first spell, then you can't do anything for 0.5 seconds, then you cast the second spell instantly and still have to wait the 2.5s cooldown. Total time committed to the two spells is 5.0s, the sum of the recast times.
Error 3102 Club, Order of the 52nd Hour
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