You want to replace the next jolt with impact, not follow up with it.It would shave off a bit of time, but not much. Jolt and Jolt II have a rather short cast time. If you do that I would also pull with Accelertion up. Then you get a duel cast from vercure and an immediate proc of Verfire or Verstone that you can follow up with Verthunder or Veraero.
Edit: Had to wait till lunch to edit this as I couldn't do so on my phone. I would not recommend this for one reason, Impact. Once you Jolt II you also gain Impact and the Impactful effect. You want to do Jolt II and then follow it up by Impact and then go into the rest of the "rotation"
Impact is basically jolt 3
Thank you for that. Still not high enough to have dealt with it. It would still most likely apply to this situation though that you don't want to delay Impact further. It would require testing.

Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
I like it. Impact is your second or third choice. A backup after stone and fire procs run dry.Does anyone agree that Impact seems a little redundant of a skill. Like they only gave it to us to make RDM "a little more complicated". Only 30 more potency and 1 more of each mana than Jolt II, but taking up another hotbar slot. Seems like they could've used that slot for something more fun and impactful to the job (pun intended) rather than what is essentially Jolt III.
Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
They could actually share the same button and it wouldn't make a difference, right? In the priority list of spells to cast I would always want to cast Impact over Jolt 2, if I was able to and there were no Ver-ready procs available....
Honestly, the only time you'd want to prioritize Impact over Fire/Stone, is if Impact + Aero/Thunder will get you your melee phase two GCD's faster. That means one mana level is 77-79 (37-39), the other is 65-68 (25-28), and you don't have a Ver-ready proc for the lesser. Outside that, you're always going to be better off clearing out your Ver-ready procs first; Impact should be what you use to proc a dual cast for Aero/Thunder, and Jolt becomes your filler to proc dual cast and Impactful.

So Ive been doing some bosses and I wanted to get some opinions
I havent quite done the math yet BUT I think there are times you may want to spend mana without enough mana to do the entire combo. Let me elaborate
Ive found that quite often your embolden+manafication are like 10-15 seconds away from coming off CD right when youre sitting at 30 or so mana. So what do we do in this situation? Build up to 80 and hold the CD's to use it them OR (and this is what i think is better), build up to like 70ish mana, use the first part of the combo, Pop Embolden+Manafication right as they come off CD, and proceed to do your combo without having to hold those cooldowns.
Like i said i havent done the math but i think this may turn out to be a DPS increase since we end up not having to delay our strongest cooldowns.
TLDR: You guys think its a good idea to spend mana on a single part of combo just to decrease it to levels where we can use Manafication+Embolden without having to delay it?

In a nutshell, no. Using the first part of your combo isn't very potent. Also, Manafication does nothing but double the gauge. Meaning, you don't need Manafication + Embolden to happen at the same time. Also, it doesn't take too long to build up your gauge from 30 to 80. If you are wasting 30 mana to only use Riposte, you are losing dps.
I completely understand your logic and how you came to that conclusion. But no, you should never only be doing half of your full combo.
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