Except it isn't. Its basically empowered jolt 2. If it's up it just takes the place of jolt 2. There's no "choice" about it. Arguing for impact to be a separate skill would be like making every empowered melee skill its own button.
They could actually share the same button and it wouldn't make a difference, right? In the priority list of spells to cast I would always want to cast Impact over Jolt 2, if I was able to and there were no Ver-ready procs available....
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