Page 25 of 33 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 327
  1. #241
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Enjoying SAM after some time I am going to Main this Job since as I said in the past my original favorite Job/class is Sword DPS Job/class.

    It a lot about patience when players get the Kenki Guage skills since you can spend it recklessly on any skill but the main key use for it is to save up Kenki for moments wen you can burst damage or when there is over 80 Kenki energy to spend.

    I still have this feeling SE may expand on this aspect of Kenki in a future expansion such as a Muramasa Guage where when the Kenki reach 100 it turns into a Muramasa Guage where players must maintain it as it goes down to 0, thus turning back to Kenki Guage, by putting Kenki energy back into the Guage using combos while all combo skills and Kenki skills get some new animation effects and increase in potency as long the Muramasa Guage is maintained.
    (0)
    Last edited by EdwinLi; 06-18-2017 at 12:29 AM.

  2. #242
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Clawbriar View Post
    I think a minor QoL fix for Samurai would be to have the Sen bonuses in the tooltips coloured to the Sen that you actually receive, so Getsu as blue, etc etc. Right now, they're all yellow.

    I got lucky and built my skills into a triangle like the 3 tsubas are in, helps a lot.

    123 is my 10% damage combo
    45 is where I put the other two pices for the other 3-combo
    I put the slashing debuff skill above my 1

    So that way it just so happened that each skill granting sen is in roughly the same place it appears in the tsuba triangle.
    (2)

  3. #243
    Player
    Zarex's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Zarex Dragneel
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Furious View Post
    Not that I disagree with you, but it's impossible for a 50% buff to take a 400 max to mid 800s, so something else is also affecting the numbers.

    Edit: The highest value you got in your non-kaiten test was 457, which means the highest number you should get in your kaiten test should have been ~685... yet your highest kaiten dot tick was 857. To get 857 from kaiten and the slashing debuff alone your max crit dot for non-kaiten should have been around 571 damage. Of course there is a lot of variance in getting a crit at the same time as a high damage roll for a given tick, but going from 450 to 571 goes well beyond that.
    idk what to tell you then cause using the exact same gear i've gotten the exact same results every single time i've tested it.
    (0)

  4. #244
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Quote Originally Posted by Falar View Post
    I got lucky and built my skills into a triangle like the 3 tsubas are in, helps a lot.

    123 is my 10% damage combo
    45 is where I put the other two pices for the other 3-combo
    I put the slashing debuff skill above my 1

    So that way it just so happened that each skill granting sen is in roughly the same place it appears in the tsuba triangle.
    I mean it's also a big tell with the animations having moon, cherry blossoms and ice particles, but idk, I feel it'd be a better thing for newbies to the class and/or for quick recap glances.
    (0)

  5. #245
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Muscle memory will become a thing, everyone just needs a bit of practice and time really. Organizing them so they're oriented similar to the UI gauge just speeds it up a little.
    (0)

  6. #246
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Do you guys keep your buffs up (Jinpu and Shifu) in AoE situations ?

    I've been putting them on and then moving on to the Fuga combos and Tenka Goken. But I'm not sure if it's not more efficient to move straight into the AoE, I think it might be like that at a certain threshold of enemy numbers (damage buff might always be worth it to keep up).
    (0)

  7. #247
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Jinpu is worth upkeeping, but not Shifu. It's a delicate balance of increasing your AoE damage without going TP starved before the pack is dead. And you will go out of TP pretty quickly just spamming your AoE combos.
    (0)

  8. #248
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jarinolde View Post
    Jinpu is worth upkeeping, but not Shifu. It's a delicate balance of increasing your AoE damage without going TP starved before the pack is dead. And you will go out of TP pretty quickly just spamming your AoE combos.
    It's very unlikely that Jinpu is worth keeping up either unless you're sustaining aoe for the full duration of the buff and you have significant TP regen from your party. You won't have the longevity to make Jinpu's buff overtake casting another aoe combo.
    (0)

  9. #249
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    So, Meditate.... builds Kenki over 15 seconds, but you can't move or attack and it only works in combat. It really seems... counterintuitive. You have to stop attacking and if AoE happens to pop, you're going to have to move. I hope you at least get a good amount of Kenki from the couple of seconds you may be able to get out of it. Maybe used during ultimates or boss phase transitions?
    (1)
    Last edited by Ryaz; 06-19-2017 at 12:09 AM.

  10. #250
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ryaz View Post
    So, Meditate.... builds Kenki over 15 seconds, but you can't move or attack and it only works in combat. It really seems... counterintuitive. Uou have to stop attacking and if AoE happens to pop, you're going to have to move. I hope you at least get a good amount of Kenki from the couple of seconds you may be able to get out of it. Maybe used during ultimates or boss phase transitions?
    I tested this and got 50 Kenki every time if used for the full duration. Basically 10 Kenki every 3 seconds, it will tick.

    I think this is the most iffy ability in an otherwise amazingly fluid kit. You attack or even move and lose the channel, then it stays on its 60s cooldown.
    It seems like it should be like Monk's Meditation (wow, close in function and name). You use it during downtime to balance having to rebuff yourself during phase changes.

    But it's limited by movement already and waiting for a tick to go off, so why does it need a CD at all even? You wouldn't use it in normal combat, just like Meditation, because it's still result in a damage loss.

    I like that you can't move and you have to wait and channel it, that adds an aspect of knowing positioning and timing to use it in advance. But I think it'd be great if we could use it more freely to fill combat lulls and without the punishing cooldown being on top of the other more reasonable restrictions.

    And maybe it's not balanced for that much use, but it seems like it should be. It's not a huge deal, and I think the biggest use will be during phase changes, particularly ultimates (as you said).
    (1)

Page 25 of 33 FirstFirst ... 15 23 24 25 26 27 ... LastLast