Yep. Feels like the only Healer that's happy right now is AST. Let's hope everything works out for the best, otherwise WHM/SCH will be sitting around staring at AST until SE does something.
Agreed but I dunno....i feel like if I can manage to get at least one confession stack on someone id be good to go essentially. Pray to the 12 RNG gods.
And Divine Benison will be less than 30 seconds due to lillies (not much lesser)
I think I can make WHM work, just need to not use regen as often and cure 2 forever. lol
It will take some getting used to -- changing the way we heal and spending more time casting cure/cure2 but somehow i feel with the death of cleric stance I feel more free to use cure/cure2 compared to before.
To be honest, this expansion has made me feel kind of dirty/guilty playing AST. I feel like people are going to look down more harshly on AST players because of how screwed their jobs were with this expansion. People were already asking for the job to be beheaded in 3.0 for the large discrepancies between healer viability it had back then. AST has been my favorite healer since release, even back when it was garbage...
I was really hoping that WHM/SCH would get more love this time around. 1: So everyone could enjoy their jobs and 2: So that the idea of a new healer job wouldn't be some distant, far off dream...
Sadly, the new changes do not make me very optimistic that the jobs are going to be balanced in a healthy way. I fear they're going to have to reinvent WHM/SCH again and put new healer jobs on the back burner...again.
/sigh
I hope for you WHM's that's true! I just hope this done in a healthy way that ( WHM Mains ) can actually enjoy the job and have fun.
I'd hate for people to feel stuck and play the job just because of previous time invested.
We won't know for sure until people have a chance to test it out, but man...on paper it sure looks bad.![]()
Last edited by Kyeria; 06-16-2017 at 06:12 PM.
4.1 Patch Notes. "The Balance now has a unique passive that prevents it from losing efficiency when used as an AoE. Increases target's damage dealt by20%--> 50% to single targets and to group targets. Duration:30s--> 60s
Am I the only one surprised they didn't change Plenary Indulgence at all? Like I'm kind of surprised it functions the same way it did in the media tour...
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