One week to go until preliminary patch notes. It's looks like it's going to be a very long week lolI dont know if anyone realizes but it was confirmed that the build that was previewed was from late April and many changes since have been made.
https://www.reddit.com/r/ffxiv/comme...lily_with_100/
I am taking all of this with a grain of salt..lol. I think Summoner will be fine.
I made a side-to-side comparison.Also there is a very minor variation between Deathflare and Akh Morn but not the huge: Deathflare Ahk Morn
I almost cried when I saw that Shadowflare is now a cooldown. Do they realize how often we have to recast that because the mob moves?? I can handle almost every change except for this. It SHOULD NOT be a cooldown.
If you have to move your Shadowflare all the time, then don't even put it up. It's a mana waste and a GDC waste.
I do not mind the changes to Shadow Flare, instant cast OGCD, no MP cost, it only lasts 15s from what we've seen in Mrhappy's video.
Overall from information we've gotten even if it's outdated from a older build, if summoner works the way I think it will work, we're dealing with alot less DoT management but more ruin weaving and buildup to bursts.
Being able to maintaint DoT's for 90s using only Tri-disaster? I'll take it.
Interesting thing I noticed in MrHappy's video, during the time we got Bahamut out, the Aetherflow gauge is not locked, makes me wonder if it's worth blowing through as many skills as possible instead of spreading them out like we'd do normally. Also Bahamut seems to use a shockwave when you use Aetherflow itself.
"The build was old" sounds like PR damage control after the uproar over White Mage.I dont know if anyone realizes but it was confirmed that the build that was previewed was from late April and many changes since have been made.
https://www.reddit.com/r/ffxiv/comme...lily_with_100/
I am taking all of this with a grain of salt..lol. I think Summoner will be fine.
I find it hard to believe the changes from April → release will be that profound, although I'd love to. Otherwise, why show the original build at all..?
I guess we'll just have to see in four days.![]()
Im far away from top tier or worlds firsts but im raiding as smn since gordios... my personal opinion about 4.0 raids (although we lost Virus and e4e) - there is a spot for smns due to all the xclass skills, egi buffs, emergency res and some of the new skills. Kinda like that we could support the grp even more than before. Wont start a discussion bout personal dps here cause i cant stand it anymore... but for raids our static dont see a reason why i should change raid-cls yet :3
Looked like Aetherflow is locked during DWT but not during Bahamut summons.I do not mind the changes to Shadow Flare, instant cast OGCD, no MP cost, it only lasts 15s from what we've seen in Mrhappy's video.
Overall from information we've gotten even if it's outdated from a older build, if summoner works the way I think it will work, we're dealing with alot less DoT management but more ruin weaving and buildup to bursts.
Being able to maintaint DoT's for 90s using only Tri-disaster? I'll take it.
Interesting thing I noticed in MrHappy's video, during the time we got Bahamut out, the Aetherflow gauge is not locked, makes me wonder if it's worth blowing through as many skills as possible instead of spreading them out like we'd do normally. Also Bahamut seems to use a shockwave when you use Aetherflow itself.
There are concerns, but our info is basically all from a somewhat dated build used for the media event, and not everything at the media event was tested extensively so there's only so much that can be figured out from the info and gameplay footage available. Summoners are looking like they should be decent from a numbers perspective given the info we have though. My personal gripe is more how boring and clunky it will play in 4.0.
Indeed the first few month will be like a Beta-Test not just for Smns but for all Cls'. There will be balancing patches for nearly every cls later on - people will find exploits like the egi/fairy "bugs" for 100% uptime - devs cant test things like we can as a comm with more than what, 1mio (?) members... we just have to try things out - real balance can't be set with the release, that's utopia : O
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