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  1. #1
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Honestly, SMN looks to be in a very terrifying place, with Ruin III being nerfed, removing 50 potency per cast in Dreadwyrm Trance, the fall off for Deathflare and Bane is simply unacceptable and then Shadowflare is literally the same total damage, but shorter and needs 60s to use.

    We now need luck to get back our 200 potency, Ruin is potency 100... for whatever that helps for, we can no longer use Fester or Painflare (why care about Bane now that it's garbage and who uses Energy Drain beyond MP needs?) in Dreadwyrm... but we get Bahamut, right? 30 more potency than our normal pets but he attacks when you do, and you get two 680 potency aoes when he's out. Wait, Black Mage gets quad flares and a 650 potency aoe every 30s? Um.

    At least Bio III and Miasma III are kinda overall buffs, even if it costed us a third DoT to stack with them...
    (2)

  2. #2
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    ...
    Currently Energy Drain is worth 270 potency, due to the Ruin 3 upgrade from 80->200 it grants, so if you don't reach max MP, and get to spend all of it, it's better than painflare. That will no longer be the case, as it goes from a 120 potency increase to a 50 potency increase, making it equal to a painflare, but delayed.. so there is no reason to choose it over painflare.

    And I'm not sure if I stated this on the forums already, but I would prefer 2.0 bane over this damage fall off.
    Max 3 spread targets, but full potency, makes it much better in common situations (it's better or equal up to 6 targets, so 5 spreads), and allows for multi-dotting anything that wasn't hit by it (which is useful cause we don't have a spam AoE anymore anyway).
    Further, any situation with more than 6 mobs tends to be over quickly anyway, so you wont get the full duration on DoTs off, so I rather have a good limited-target bane than a weak unlimited target bane.
    (0)
    Last edited by Vulcwen; 06-15-2017 at 07:05 AM.