
SEQ takes forever to do balance changes, and this goes back all the way to ARR. Though they always seem to pay close attention to BLM since I guess it's yoshi main.Indeed the first few month will be like a Beta-Test not just for Smns but for all Cls'. There will be balancing patches for nearly every cls later on - people will find exploits like the egi/fairy "bugs" for 100% uptime - devs cant test things like we can as a comm with more than what, 1mio (?) members... we just have to try things out - real balance can't be set with the release, that's utopia : O
I don't understand the usefulness of sustain some people claim here.
The last time I had to sustain was in Keeper of the lake, i think.
And in current content a pet only gets hurt if misplaced and then its either insta dead (e.g. Sephirots cleave) or it gets healed by simple AoE heals ffom healers.
Also maybe they buffed the def./m.def. of them again.


Whilst I mostly raid, I did make good use of sustain when I was forced to fate farm for the stupid crystals for my anima D: It was great then. With the loss of sustain, it makes solo content for summoner a bit more difficult. Guess I'm forced to find where I dumped by choco and use him instead.I don't understand the usefulness of sustain some people claim here.
The last time I had to sustain was in Keeper of the lake, i think.
And in current content a pet only gets hurt if misplaced and then its either insta dead (e.g. Sephirots cleave) or it gets healed by simple AoE heals ffom healers.
Also maybe they buffed the def./m.def. of them again.
I'm a top SMN (I think) that raids. My biggest concern is that the class looks boring and how our damage is far more DWT centric than before. But my 100% main concern is how boring the class will be as numbers can easily be changed if a class is too weak or too strong. If a class isn't fun to play, I believe it would require far more work than a simple numbers adjustment to change that. Quiet a few things I enjoyed will be changed to make it easier for the average player. That said, I'm optimistic and will wait to see how it plays out!
Last edited by CecMiller; 06-14-2017 at 01:54 AM.
: d
I guess people will miss it for solo runs and fates and not for partyplay... the question is how useful Titan will be without reg : /
There's a high chance that Titan will be useless simply because Bahamut removes your current pet. So its enmity will probably be reset anyway.
So you'd have to deliberatly not summon Bahamut in order to keep Titan tanking. Which is kinda dumb.
Uh yeah that's a point... so Titan now is just for cls low lvl progress hmm... .___.



Well I saw over at FFXIV Reddit some tooltips pics people are taking at E3. Fester is still 300 Potency and SE needs a good /slap over Devotion because it still states player closest to the Egi or basically Garuda is still mandatory because SMN aren't going to go out of their way to move the Egi around just to try and buff one player. More tool tips too come or SE could just release the patch notes already ><
Deathflare's E3 tool tip >u>;;;;;;;




Truthfully I'm not that concerned about the change to Deathflare. It only negatively affects AoE damage, but it kind of evens out when you get two Akh Morn for every two Deathflare.
What concerns me more is that the change to Bane is still in effect. An 80% reduction in damage is pretty harsh and severely harms the damage potential of a Scholar.
Reference images:
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E3 SMN Tooltips
So Devotion is absolutely garbage.
...The much touted silver lining to the nerfs, folks. How wonderful.
Last edited by Len; 06-14-2017 at 06:28 PM.
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