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  1. #111
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    at level 70, the two dots will be 50 laid potency and 800 ticking potency, so the "after 4th" ennemies get 200 potency on them. But it takes 30 seconds to get the full 200.

    I do agree not to be negative yet about lvl 70, we'll see how it turns out. But all before 70 is a plain nerf and a synced SMN 60 will be 30% less effective than it is now. That bothers me, to be the "shit, never go back !" class, exactly like it has been with Heavensward for 50 and before 50 content (never have I been back in there with the SMN, so boring).
    My problem is, if I have to do 60 stuff and still have fun, and I will have to, thanks to memo farm and relics and stuff, I'll have to level up another class. Only way to avoid seeing myself being less effective in dungeon than now. Yoshiii, if I go in roulette with SMN it's to burn useless trash that are of NO interest to get to the boss quickly.
    (2)

  2. #112
    Player
    Semmi's Avatar
    Join Date
    Feb 2016
    Posts
    43
    Character
    Rebecca Serenade
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Bane being nerfed is a much bigger deal for SCH. We still have Painflare, which has no damage falloff with more targets, and even in Heavensward Painflare was usually a viable option compared to Bane, unless it was an extended AoE situation like A2S was.
    (4)

  3. #113
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ashua View Post
    This is why the developers should ignore everything the English forums speak about. Constant negativity.
    I hate to be a negative nancy myself, but falloff damage for attacks that require stacks to even use is pretty ridiculous. It's not like we have infinite stacks and can use them whenever......I mean I could understand the nerfs if aetherflow didn't have a cd time of a full minute. As is now, we're looking at tons of people complaining about BLM being superman on release, and SE will just buff us again to extreme levels until next patch lol.

    On titan, honestly with the removal of sustain titan should just be deleted, replaced or reworked. Increase his tanking abilities, maybe give him a mode where he can actually not tank and just buff/dps. Idunno make him more useful instead of just a limited low level tank.

    Idunno about this, but if it's too bad i'll just switch to RDM/SAM until reworking.
    (6)
    Last edited by Vallhallix; 06-15-2017 at 04:24 AM.

  4. #114
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Greedalox View Post
    I know you're venting, but SMN has spent a larger portion of this games life as being better or more "meta" than BLM. You're taking blind shots at this point.
    I personally won't be jealous if Blm becomes the magic monk of SB - Haven't played MnK in HW, most probably won't play Blm in SB. There will ever be the one cls which provides the strongest personal dmg. Why not Blm for SB? I'm sad about the aoe loss but happy bout Bahamut and the utility for caster-synergy. Blm & Rdm even healers can shine even more cause of us now that's great. After all it's about grp synergy and teamplay and not about who has the biggest ego to pose solo, isn't it? So happiness overlaps at least for me :3
    (1)

  5. #115
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Neela View Post
    I personally won't be jealous if Blm becomes the magic monk of SB - Haven't played MnK in HW, most probably won't play Blm in SB.
    Same here, again if it turns out that SMN does perform badly in comparison to the competition I'll just hop over to RDM/SAM until the inevitable buff. Nothing, not even super damage can make me go back to BLM, felt like too much of a chore in dungeons with heavy mechanics. That and well I like to be on the move. I find BLM to have the most boring playstyle in the game. I could never understand the BLM mains who would call SMN boring to play when playing BLM meant just being a turret for the duration of a fight. While SMN, perhaps more than any dps job (especially on consoles) required much shifting between your main loadout and the pet loadout to play optimally.
    (2)
    Last edited by Vallhallix; 06-15-2017 at 05:02 AM.

  6. #116
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Honestly, SMN looks to be in a very terrifying place, with Ruin III being nerfed, removing 50 potency per cast in Dreadwyrm Trance, the fall off for Deathflare and Bane is simply unacceptable and then Shadowflare is literally the same total damage, but shorter and needs 60s to use.

    We now need luck to get back our 200 potency, Ruin is potency 100... for whatever that helps for, we can no longer use Fester or Painflare (why care about Bane now that it's garbage and who uses Energy Drain beyond MP needs?) in Dreadwyrm... but we get Bahamut, right? 30 more potency than our normal pets but he attacks when you do, and you get two 680 potency aoes when he's out. Wait, Black Mage gets quad flares and a 650 potency aoe every 30s? Um.

    At least Bio III and Miasma III are kinda overall buffs, even if it costed us a third DoT to stack with them...
    (2)

  7. #117
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    ...
    Currently Energy Drain is worth 270 potency, due to the Ruin 3 upgrade from 80->200 it grants, so if you don't reach max MP, and get to spend all of it, it's better than painflare. That will no longer be the case, as it goes from a 120 potency increase to a 50 potency increase, making it equal to a painflare, but delayed.. so there is no reason to choose it over painflare.

    And I'm not sure if I stated this on the forums already, but I would prefer 2.0 bane over this damage fall off.
    Max 3 spread targets, but full potency, makes it much better in common situations (it's better or equal up to 6 targets, so 5 spreads), and allows for multi-dotting anything that wasn't hit by it (which is useful cause we don't have a spam AoE anymore anyway).
    Further, any situation with more than 6 mobs tends to be over quickly anyway, so you wont get the full duration on DoTs off, so I rather have a good limited-target bane than a weak unlimited target bane.
    (0)
    Last edited by Vulcwen; 06-15-2017 at 07:05 AM.

  8. #118
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Funny thing is, Aero III and Thunder II/IV don't have drop offs... and no other drop off is as harsh as Bane's. Why is this necessary?
    (1)

  9. #119
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by EllieShadeflare View Post
    Funny thing is, Aero III and Thunder II/IV don't have drop offs... and no other drop off is as harsh as Bane's. Why is this necessary?
    Probably because bane is off-gcd.. if that's such an issue, I'd not even mind putting bane on the GCD (still costing a stack), if that means it can just keep the HW effect.
    (0)

  10. #120
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Off GCD AND costing a stack feels like it'd be more than necessary to not require a dropoff.
    (2)
    Last edited by EllieShadeflare; 06-15-2017 at 01:15 PM. Reason: meant to say drop off

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