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  1. #101
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Deathflare nerfed and flare can still be casted each 10 seconds. Nice love you are showing to Smn, SE.
    (4)

  2. #102
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    I love the way Summoner looks. Simplified, less centered around balancing umpteen timers and more around dedicated moments of power.

    I could care less about numbers, those can be adjusted with time.

    I have not rolled DPS since HW started because of the obnoxious bloat and complexity. I am so excited to play SMN. HOPEFULLY since SE is FINALLY removing the ridiculous button load we can get even more exciting fights since people will have time to look at them instead of their CD's or the enemy debuff bar.
    (1)

  3. #103
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Aetherpact is actually pretty poor ability with correct translations. 5% buff for one party member 15 seconds. Uptime is 15/90 seconds so 16.6% time it is up. 16.6% x 5% = 0.83% dps increase? Probably little more in the opener with cooldowns, but overall pretty poor skill. If it would be buff for whole party it would be something.
    (1)

  4. #104
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Why does Deathflare need a damage % falloff? It's already gated behind Aetherflow use and DWT ffs.

    I hope I feel differently about Summoner when I reach level cap, because right now this is looking like a heap of trash.
    (0)

  5. #105
    Player
    Wakkun's Avatar
    Join Date
    Mar 2016
    Posts
    4
    Character
    Wakkun Soma
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by HyperSMB View Post
    I love the way Summoner looks. Simplified, less centered around balancing umpteen timers and more around dedicated moments of power.

    I could care less about numbers, those can be adjusted with time.

    I have not rolled DPS since HW started because of the obnoxious bloat and complexity. I am so excited to play SMN. HOPEFULLY since SE is FINALLY removing the ridiculous button load we can get even more exciting fights since people will have time to look at them instead of their CD's or the enemy debuff bar.

    You're right, less SMN, more BLM way... Less DOTs, more moments of power... That's wonderful !
    Change every class identity each TWO years SE, that's what people are asking...
    (6)

  6. #106
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Len View Post
    Why does Deathflare need a damage % falloff? It's already gated behind Aetherflow use and DWT ffs.

    I hope I feel differently about Summoner when I reach level cap, because right now this is looking like a heap of trash.
    Because SE is nerfing speed runs instead of fixing the actually problems with dungeons and tomes. SMN had the best AoE so they got nerfed the hardest with the AoE crackdown.
    (7)

  7. #107
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It must feel great being a Black Mage, the director of the goddamn game's favorite job.

    ..Especially when you compare how precisely tailored and beneficial the Stormblood improvements are for BLM and then you look at the stupid changes we get.

    Summoner hasn't stopped feeling like an afterthought since it's implementation in 2.0.
    (3)

  8. #108
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    This is why the developers should ignore everything the English forums speak about. Constant negativity and naysay before we even touch the product. You cannot know how things will pan out until you actually play it. If they are recalculating potency formulas or gameplay we know only text and a few playtests. Nothing truly constructive.
    (4)

  9. #109
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    So I have a question, with the massive nerf to bane, would it not be more effective to just hard cast our DoTs on multiple targets? I mean, we only have 2 now and 1 is instant cast. What kind of damage is it even gonna do with 80% knocked off it?
    (0)

  10. #110
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Len View Post
    It must feel great being a Black Mage, the director of the goddamn game's favorite job.
    I know you're venting, but SMN has spent a larger portion of this games life as being better or more "meta" than BLM. You're taking blind shots at this point.
    (1)

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