Deathflare nerfed and flare can still be casted each 10 seconds. Nice love you are showing to Smn, SE.
Deathflare nerfed and flare can still be casted each 10 seconds. Nice love you are showing to Smn, SE.
I love the way Summoner looks. Simplified, less centered around balancing umpteen timers and more around dedicated moments of power.
I could care less about numbers, those can be adjusted with time.
I have not rolled DPS since HW started because of the obnoxious bloat and complexity. I am so excited to play SMN. HOPEFULLY since SE is FINALLY removing the ridiculous button load we can get even more exciting fights since people will have time to look at them instead of their CD's or the enemy debuff bar.
Aetherpact is actually pretty poor ability with correct translations. 5% buff for one party member 15 seconds. Uptime is 15/90 seconds so 16.6% time it is up. 16.6% x 5% = 0.83% dps increase? Probably little more in the opener with cooldowns, but overall pretty poor skill. If it would be buff for whole party it would be something.
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Why does Deathflare need a damage % falloff? It's already gated behind Aetherflow use and DWT ffs.
I hope I feel differently about Summoner when I reach level cap, because right now this is looking like a heap of trash.
I love the way Summoner looks. Simplified, less centered around balancing umpteen timers and more around dedicated moments of power.
I could care less about numbers, those can be adjusted with time.
I have not rolled DPS since HW started because of the obnoxious bloat and complexity. I am so excited to play SMN. HOPEFULLY since SE is FINALLY removing the ridiculous button load we can get even more exciting fights since people will have time to look at them instead of their CD's or the enemy debuff bar.
You're right, less SMN, more BLM way... Less DOTs, more moments of power... That's wonderful !
Change every class identity each TWO years SE, that's what people are asking...
Because SE is nerfing speed runs instead of fixing the actually problems with dungeons and tomes. SMN had the best AoE so they got nerfed the hardest with the AoE crackdown.
It must feel great being a Black Mage, the director of the goddamn game's favorite job.
..Especially when you compare how precisely tailored and beneficial the Stormblood improvements are for BLM and then you look at the stupid changes we get.
Summoner hasn't stopped feeling like an afterthought since it's implementation in 2.0.
This is why the developers should ignore everything the English forums speak about. Constant negativity and naysay before we even touch the product. You cannot know how things will pan out until you actually play it. If they are recalculating potency formulas or gameplay we know only text and a few playtests. Nothing truly constructive.
So I have a question, with the massive nerf to bane, would it not be more effective to just hard cast our DoTs on multiple targets? I mean, we only have 2 now and 1 is instant cast. What kind of damage is it even gonna do with 80% knocked off it?
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