So Yoshi said something slightly worrying in a recent interview. It's not concerning WHM, or even healers, but SAM. SAM is apparently made purposely extremely strong, and to balance it they simply consider it a job for "pros" and that it's more advanced than other jobs.
The thing about this game though is, once you find your rotation and do it for a while, the difficulty in your job is almost non existent. Assuming everyone is playing at a similar skill cieling, this just means certain jobs will be stronger and offer more just because they're considered advanced from the devs.
Part of me doesn't see this as a bad thing as long as the gap in power is noticeably HUGE when playing at equal skill cielings, the other part is me looking at a job like AST and WHM, and wondering if the disparity between their usefulness and power is on purpose because they consider AST a "pro" job and WHM a more casual job. Which is just ridiculous.
Like I just said, at equal skill cielings, we should all be able to achieve a decent amount of power and fulfill a certain amount of usefulness. There shouldn't be this massive gap between AST and WHM that a well played WHM can never pass.
It's not even this bad for SCH, they have extremely powerful and useful tools that rewards smart use, which really makes me consider the idea that they randomly decided WHM is not one of the "pro" jobs and doesn't deserve to be balanced.
It's very worrying to me if certain jobs are going to suddenly be labeled as casual tier and can never progress further because of that.
Tl;dr: Even if a job is labeled advanced by the devs, other jobs played by people on similar skill levels should have a chance to be just as strong. No job, advanced or not, should have a gap in power as wide as AST vs WHM.
And sorry, this doesn't entirely have to do with this thread's topic, but just felt I should say it somewhere.