As of Right now, because i got booted from a static for refusing to go go AST or SCH as a healer, I am a Crit WHM, i'm currently at 920 Crit but i'm no where close to full melded. I'll assume i'll get another 100-150, depending on what i get to stick. However, with this mechanic, you're not going to see the WHMs in tomestone gear. Why would we? will any stat other than Crit be worth it? Or Direct High Rate, if we get the bonus off that? oh...wait...Crit Only, i don't think DHR "mini-crits" count...so i wouldn't use them. I'd be grabbing Crafted Gear that I can full overmeld Crit for those...rare, tiny 5% chances.
I did a sample last night, just to see how much I personally crit. out of 100 times, i crit...exactly 30 times. that's 30%, with my current Crit of 920. I asked around, most of my friends that are currently running WHM at at least 30 behind me in Crit, if not MORE because they melded 300+ ACC. (which converts now, yes, but also doubt they're going to change over and we don't know if we get the 5% on the Direct High Rate 'crits' and really *care* about the gear too much.)
So, That math, for SotL 2...ends up to be a 1.5% chance on every heal (based on Crit Rate times 5% proc rate) this is of course independent of the 20%, but if one happens, the other wouldn't. So i assume Codewise it's something like This:
Cure 1:
Crit
Y = (Insert code about rolling, 5% or less = Lily)
N = Move to Next
(insert Code about Rolling 20% or less for Lily)
(Insert code for rolling 20% or less for Confession Stack)
(insert Code about Rolling 15% or less for Free Cure)
Cure 2:
Crit:
Y = (Insert code about rolling, 5% or less = Lily)
N = Move to Next
(insert Code about Rolling 20% or less for Lily)
(Insert code for rolling 20% or less for Confession Stack)
I'll be honestly, i'm not a math person (and had to ask my fiance about the chances because someone in a Twitch Chat went "Stop whining, you'll get SOME sort of proc 50% of the time".
So alright, I put the future Husband to the task.
based on MY Numbers (apparently you invert the %'s and multiply them, to figure out exactly how often you will *not* get a proc. it's math, analytical Math. he has his master's in it and programming. I, as someone who math does not like, allow him to explain it to me) with my 920 Crit, and the numbers presented...have a 46% to get...a proc. No idea which one. or any idea if it's going to be the one i wanted (i only got 8 Free Cure procs out of those 100 Cures). Now this number obviously is only with Cure 1, Cure two is a whole different thing...and at 1am, i didn't have the time to take a cure 2 "Crit" sample. However, if I use the same "numbers' we did on my crit, add the 20% for lilies and 20% for Confession, Cure 2 will...have a 37% chance to proc a lily.. and if don't cast Cure because we're DPSing and our Regens/Medica 2s are working, the chances fall off to 0% (because this is the playstyle that has been adopted by most)
Mind you this is all RAW (Read as Written) from the Tooltips we have now, so subject to change, etc etc, legal stuff to cover buttocks in case something changes.
If anyone would like to know, i'll be glad to do it, but...this is also based on my Crit Rate, not what i'm looking at the average for WHM is (which, among those i talk to is at least 30-60 behind me, because I have the Crafted Star Velvet arms...with Crit Vs in the 100% and Crit 4s in the others...and not everything melded...which would make it worse...)
*Slowly looks up what she's done*
Does that mean "Pure Healer" also means "Crit Healer to Die first because Tanks can't do anything over the aggro generated from Crit Heals and Crit Salty Stone IVs"? will this also make WHM become the Squoooshiest tank ever? because that much Aggro generation from all those crits...owie...i'm seeing Swords, fists and arrows to the face in my WHMing Future. (and this already happens with many well geared tanks as it is...) does that mean we're going to be using these new Confession stacks on ourselves while the tanks flail around trying to get hate? does not look pretty in the least bit.
Last edited by Saraphin; 06-05-2017 at 10:46 PM. Reason: information added
The lillies mechanic would feel 10 times better if we had an ability that let us spend our Lillies on the ability we want. (Even though the bonus would still be bad)
Honestly it's just SO weird to me that in a game where a "pure healer" is only more useful than a utility healer during emergencies or huge damage spikes, we get a main job mechanic that... affects something fully 1-2 minutes after that emergency or damage spike is over, handled, and done with. I don't even know what it's intended to accomplish, much less whether it actually does accomplish it.
More frequent Assize as a spiritual replacement for Fluid Aura damage can also be a little problematic in some cases. On top of the problem with it wiping those infuriating lilies, there are sometimes phases/fights where you really don't want to do a sudden AoE blast - even without Cleric Stance on in the current design, you can accidentally kill adds which were meant to be left alive - or accidentally heal someone during a phase where you don't want to (though Thin Air will avoid cases where you're down on MP due to holding back on Assize). If crowd control ever becomes relevant as is being theorised, it can cause issues there too. Its power to do everything at once is a bit of a double-edged sword.
Not that I'm complaining about Assize, because I love Assize, but losing a chunk of our toolkit is really going to limit our versatility and leave us twiddling our thumbs when people are topped off. That's what I'm most afraid of as a casual. I guess we can use that time to fish for procs monotonously, but with such boring rewards I'd rather just keep DPSing. If they want us to be pure healers, why give us so little satisfaction from it?
I don't like the idea that we can't have (say) Haste because time magic is AST's 'thing', or we can't have Esuna-ga because cleansing is SCH's 'thing' (they're measurably better at it than us with two versions, after all), or we can't have a preemptive cleanse because they gave that to BRD already. The new confessions mechanic seems to be a crippled, half-baked attempt at making something like Afflatus Solace from FFXI, gutted to avoid any chance of stepping on the toes of AST/SCH. If they're willing to take inspiration from FFXI's WHM there's a goldmine of genuinely interesting situational tools they can add for us which add flavour without being overpowered.
Maybe it would be easier to think of interesting gameplay content for WHMs if they stopped pillaging our corpse to give other jobs bonuses all the time and started noticing how much flavour has been lost?
Player
In my opinion, healers should keep their own MP regen and heal boost becaus they all had a different one.
MP Regen :
White Mage : Increase the duration of Shroud of Saint to 21s, making White Mage have the best mana among the 3 healers with Assize and Thin Air.
Astrologian : Keep Luminiferous Aether to 24s because Ast only has one mp regen skill
Scholar : Keep the 20% regen on Aetherflow, it was fine.
Of course, remove it from the cross abilities
Heal Boost :
White Mage : Give him back Divine Seal. If you want White Mage to be a pure healer, this skill suits him very well. +30% every 60S. He should keep that, definitly.
Astrologian : Largess has the same cooldown and boost than Synastry so... give Synastry back the heal boost. It was fine like this.
Scholar : Dissipation and Fey Illumination, in other words, he doesn't need Largess and it's a buff for him to get than.
Then again, remove largess from the cross skill, every healers had their own skill and they were DIFFERENT
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