The whole reason the GW2 system is financially viable is because they include gold selling into the model. Your saying 'bring the system, just make no money out of it'. Why even bother with such a system?
No. He said the Umbrella mount is already being developed and the Krile outfit was held off because the 'Empress of the Mogstation' wasn't convinced that the sales would sufficiently make up for the cost of producing the outfit for work for all races. He literally said that cash shop items have to be at least expected to pay for their own creation or they don't get developed.
That is quite fair and a valid point. However I don't think the demonization of the cash shop it gets is warranted. 'These prices are too high' is valid. 'This is offensive/appalling/shouldn't be in a sub based game' aren't really unless you taking some kind of objective ethical stance. In most cases people making the second argument just seem to want the item without having to actually pay for it.
I would probably buy several items I haven't if they were at a lower price. Cash shop stuff is out of my budget. I don't begrudge those with the money though.
It really isn't. SE give sub payers what they pay for. Sub payers aren't paying for the development of Cash shop items. Now if what we got in Patch cycles was falling short but the Cash shop was thriving then there would be a problem.
DLC are only a ripe off if the original product is not value for money.
Basic financial structuring?
Look we know how cash shop items are approved for development because we have been told. That indicates a accounting system where the cash shop's expenses and revenue are calculated independently of FF14's expenses and revenue. While they come from a single game they are two revenue streams and a funded separately.
Now profits from these venture would be potentially funnelled off into other projects, uses in R&D, used to cover general executive and administration costs and passed on to shareholders. Most definitely 100% of your sub goes into the game because if it did that SE would be a charity, not a publicly traded company.
However the total revenues and profits generated by FF14 and its cash shop give a future value to the operation. Thus when FF14 is allocated a budget or when Yoshi P asks the executive to invest in upgrades, that revenue and profit dictates wether it is worth doing from a financial point of view. The higher the revenue/profit, the stronger the argument for budget size and investment into the game. They don't just come up with budgets or make decisions on investments like the server upgrades willy-nilly. There would be long cost analysis reports weighting the costs vs the potential impact on revenue and the need of the upgrades.
Those revenues are calculated by the subs + additional revenue streams the game brings such as the cash shop. So no. 100% of those don't go back into the game but that is because no business puts 100% back into something unless it is not for profit. However it does dictate the size of the budget that FF14 will receive.
That is how successful businesses work. That is basic financial planning.
Only one game I know offers a way to earn cash shop items without some form of currency for cash system attached and that is Wildstar and frankly I don't exactly look at Wildstar as a pillar of success. It barely got a mention on the last NCsoft earnings report. It very surprising that the game hasn't been sunsetted yet.



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