

Sorry, your going to have to explain what this has to do with the cash shop again.I ment content in general not gear since I don't have a gear count. They designed 3 dungeons per patch and removed a whole dungeon in 3.0. Going forward we are going down to one every other patch. Not to mention 74 weeks from 2.0 to 2.5. 83 weeks from 3.0 to 3.5. That is 9 weeks difference and giving them the benefit of the doubt that the huge gap between 2.5 and 3.0 was a sign of future content loss.



The question is extra money goes into the game through a secondary revenue stream not sub based. Yet amount content seems to have lowered. More money should mean more staff should mean more content. Maybe not content I like, but more. Some of the new content extra PoTS and aquaoplis use some assets from already in the game.


The staff has gone up and it doesn't automatically mean more battle related content. Staff are specialised. Some are programmers working on code, some are 3d artists, some are UI designers. They are bottlenecked currently due to having trouble filling battle designer spots with experienced personnel. They have been hiring new staff for over a year. Without more battle designers they cant make more combat related content.The question is extra money goes into the game through a secondary revenue stream not sub based. Yet amount content seems to have lowered. More money should mean more staff should mean more content. Maybe not content I like, but more. Some of the new content extra PoTS and aquaoplis use some assets from already in the game.
One issue is we have had some very resource intensive new content that has been a dud. Diadem being the biggest culprit.





Battle content creators have doubled, but it takes a lot of time to train them. Programming takes a lot longer to bring into the team in terms of style and cohesion. Its not like a retail job where 2 days and a person can do as good a job as someone else.The question is extra money goes into the game through a secondary revenue stream not sub based. Yet amount content seems to have lowered. More money should mean more staff should mean more content. Maybe not content I like, but more. Some of the new content extra PoTS and aquaoplis use some assets from already in the game.



As you see the math I did not include the time between X.5 and X.0. I quit WoW in Lich King for other games. The launch content for BC and Lich king wree way ahead of what 14 will give on day 1 of expansion. So the 14 team spread it out more, woo. I aquit because I thought and still believe cross server partying is a bad idea for internet games.Hope you don't play WoW. But seriously, FFXIV is still one of the most consistent games in existence. Whether you get 1 or 3 dungeons and whatever additional content...new games, Hildy stories, etc. You still get new content on a regular basis. This is nit picking. And I'm sorry, extended time between a patch and a new expansion? Seriously? You don't understand that? It's a little more involved.
We are not talking weeks or months. Years multiple years, we aren't talking 3.1 or 3.3 even. They could have taken people out of University and trained them over the course of two plus years. Maybe all the defenders will need to send the dev team another gift.





You don't "take people out of university and train them" lol.
They are looking for a specific skillset. The battle content team has doubled since 3.0 DOUBLED. apparently you didn't understand that.



If we were truly getting a patch every 12 weeks (equal 3 months). 9 weeks is almosy another patch cycle. But to you just blow it off. They almost miss a whole patch big deal.
Because skilled people just A) appear out of thin air B) can not be developed in house. I also believe it was mentioned in passing about training in house. Simply put two problems Japan has a very weak MMO market. Two they have trouble(not impossible) hiring non japanese staff. Which equals a small pool. You must have also missed the point where the amount of content will go down. If this is a training/cohesion issue. They waited way to long. 4.1 will not have two dungeons plus diadem 3.o it will only have 1. My math might be weak but double staff two years to hire/train equals less content?
As you said, 9 weeks is NOT even a full patch cycle. There are 5.5 patches. not counting the in between 'fix broken stuff' patches, which if you use your trick of averages, including those fixes would make each patch only missing by a few days, and ignoring the little ones, a week and a couple days. Yeah, I would call that making a mountain out of a mole hill. Since obviously you didn't look up WoW patches, there was over a year between The Siege of Ogrimmar and WoD, the patch before that over half a year. Patches for Cata were as bad as those for MoP, and there was only a marginal improvement during WoD. A week or so delay per patch (On average) isn't anything.
Plus, I'm not sure if they ever specified a new patch exactly every 3 months. Where is that written?
Last edited by savageink; 06-07-2017 at 09:07 AM.
No, you 'gave them the benefit of the doubt' and mentioned it in the context of 'sign of future content loss'. Doesn't sound like a doubt on your part. And 9 weeks different throughout an entire product cycle is nothing. You should look at the time between WoW patches and expansions.As you see the math I did not include the time between X.5 and X.0. I quit WoW in Lich King for other games. The launch content for BC and Lich king wree way ahead of what 14 will give on day 1 of expansion. So the 14 team spread it out more, woo. I aquit because I thought and still believe cross server partying is a bad idea for internet games.
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