Reprisal isn't a WAR skill. Every tank has Reprisal. Silence isn't a WAR skill. Every tank has Silence. Low Blow isn't a WAR skill. Every tank has Low Blow.
In case you need a reminder, we are discussing WARRIOR utility here.
Last edited by Tovaras; 06-06-2017 at 12:52 AM.
I'm a warrior, I cleared all of Creator and have been raiding for the entire tier, and I'm waiting to see how this plays and what demands the Omega content has before I pass judgment.
Hysterical theorycrafting does nothing for anyone at this point.
"But maths!!!"
Math on paper doesn't tell you the demands of the encounters and what will be required of the team to meet them. Time will tell.
Math on paper at this point also fails to take into account the large caveat that's appeared on every video and states that potencies and tooltips are not final. Yes it's the most accurate information that we have available but trying to make definitive claims when your entire equation is based on variables then claiming that the sky is falling isn't necessarily a good thing.
WHM was the exception to this in my mind as the very concept that was produced and shown didn't have a snowball's chance in hell of being viable. WAR's concept as a tank still remains, it'll just be a question of what the final balancing implements.
Last edited by Dement; 06-06-2017 at 01:13 AM.
I think its largely just losing alot of skills that seems to be the biggest issue with everyone while pali gives four skills to cross role none of them effect its damage really and are skills that will gladly be added back. Drk on the other hand my poor second fav job loses so many skills with damage attached to them, and warrior loses some good skills as well. I think and feel as tho SE essentially lied to us I was really wondering what skills would they take and the end result is they didnt take useless kills they just took skills, and alot of them people enjoyed, and this has upset so many people the reason for thread after thread on complaints instead of praise.
"the demands of the encounters and what will be required of the team to meet them" is exactly the problem with 4.0 WAR.
The issue isn't "muh deeps", it is the lack of utility. Potency is the one thing we do expect to change. WAR offers nothing to the team that the other tanks don't. This is entirely an issue of WAR's concept.
It's also an issue of clunky gameplay with the change to stance dancing.
And WAR utility is basically debuff resistance and removal and an enmity generating gap closer, things that may not be useful in the game as it is now but in stormblood could play a huge role. Maybe there will be adds spawning on the other side of the arena that have enstun and enpoison a WAR can onslaught over there, inner release to gain stun immunity and once the adds are dead shake it off to remove the poison then onslaught back to the boss.
Enemy debuffs are pretty much non-existent in the game right now, but in stormblood could become a large factor in a lot of fights.
Last edited by Cabalabob; 06-06-2017 at 01:23 AM.
"Oh no, my static will have a ninja and a samurai, I better re-roll"
Nah bro. I'm going to take it into Stormblood, see how it plays, and see how our group synergy looks. Am I going to level DRK to hedge my bets? Yes. But I'm planning on raiding as WAR in Stormblood and I bet you it's going to work just fine.
If Xenosys Vex started screaming his head off about WAR utility in Stormblood I might be concerned. But as it stands, I'm just excited to get in there and get my hands on it.
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