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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    First, off all your complaints comes from an assumption that you should be focusing on dps. Warriors are not DpS, they are tanks and many of the new additions are their to help them focus on that.
    Onslaught - This has a cost so that it is used as a utility rather than an oGCD dps boost. Not knowing the enmity multiplier I'm going to guess it will be around x3. In this case, you would be trading 200 potency worth of damage for a faster engagement time than using the gauge for upheaval.

    Upheaval - You focus on using it during Deliverance when you should be looking at it when in Defiance. Upheaval is intended to be used when you have extra Beast gauge during Defiance but do not need/want to spend that gauge on Inner Beast. Spending gauge on Upheaval instead of Inner Beast is a 60% gain before factoring in that it is off GCD.

    Shake It Off - Considering that Healers will not be guaranteed to have Esuna, Esuna and Wander's Peon only cure 1 debuff and that SB could be far more debuff heavy than ARR or HW, this should not be undervalued. This one ability makes getting hit by a debuff overload such as Bad Breath and minor annoyance rather than anything problematic.

    Inner Release - From what I can see based on the preview videos, this ability does swap out automatically based on stance like Inner Beast/Fell Cleave, Steel Cyclone/Decimate will. Also the Stun, Sleep, Bind, Heavy and forced movement immunity should not be discounted. Remember how Paladins could cheese Sophia and Leviathan? You can now do that more often for a longer period of time. You can deal with mechanics such as the mines in A6S just like a Paladin would and then get back to the boss faster with Onslaught.

    Warrior's Party Utility - The Warrior has gained 4 pieces of utility: faster add engagement/boss re-engagement speed with Onslaught, self clearing all debuffs with Shake It Off and Stun, Sleep, Bind, Heavy and forced movement immunity with Inner Release. They can now (if they choose to) Silence with Interject.

    Overall Damage - Warrior Deliverance damage has stayed mostly the same because it was so far above the other two tanks. Warrior Defiance damage has been increased in order to make MTing with them more viable. Also do not forget the changes to Berserk will be an overall increase.

    Stances - Despite what many players want to believe, stance dancing was a bad thing for the meta. DpS stance tanking and stance swapping are now being penalized so that you can no longer use tank stance like a cooldown.

    You are also not factoring in that Defiance is only about a 20% penalty due to Unchained and that Berserk will be boosting the full duration of Unchained and also 40s when Unchained is not up. You are also not factoring in that Paladin loses roughly 15% of its damage from lack of Sword Oath boosted auto attacks. The gap is much smaller than you think.

    Conclusion - You are very wrong.
    (13)

  2. #2
    Player
    Tovaras's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Y'ser Tovaras
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Conclusion - You are very wrong.
    Nothing written here is from a player mindset capable of optimizing. There is so much wrong with WAR gameplay being presented in this post I wonder if you have any experience playing a Warrior at a Savage level.
    (18)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tovaras View Post
    Nothing written here is from a player mindset capable of optimizing. There is so much wrong with WAR gameplay being presented in this post I wonder if you have any experience playing a Warrior at a Savage level.
    You mean the stormblood savage level that isn't out yet and we have no idea about? People are so stuck on how the game works now that they can't look at the bigger picture.

    Dps in stormblood may not be the end all be all requirement for savage content, checks may be lower to the point where tank dps is negligible, we may see tank busters that have debuffs or even just regularly spammed debuffs from bosses/adds making shake it off a great utility, there may be adds spawning all over the place making onslaught great for WAR to zip around the arena picking them up, inner release would be useful already, who knows how it will be in Stormblood?

    WAR has some great utility now, even if it comes at a cost to dps. At the end of the day it's a case of "do you need to do your job? Use onslaught, upheaval and shake it off. Do you not need to do your job? Spam fell cleave".
    (3)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Tovaras's Avatar
    Join Date
    Aug 2013
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    Limsa Lominsa
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    34
    Character
    Y'ser Tovaras
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Cabalabob View Post
    You mean the stormblood savage level that isn't out yet and we have no idea about? People are so stuck on how the game works now that they can't look at the bigger picture.
    Yeah, you know the one with the new Super Savage which will be even harder than normal Savage? You think we won't need tank and healer DPS contribution for that? Do you have any experience raiding?

    Quote Originally Posted by Ultimatecalibur View Post
    My perspective is from someone who watched the other tank in his static act mostly as a tougher 5th dps that would sometimes take hits if he had to/I could not rather than as another tank.
    Right, so no WAR experience. You proved my point. Thanks.
    (5)
    Last edited by Tovaras; 06-06-2017 at 12:41 AM.

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tovaras View Post
    Yeah, you know the one with the new Super Savage which will be even harder than normal Savage? You think we won't need tank and healer DPS contribution for that? Do you have any experience raiding?
    In stormblood? No I don't, because again, it's not out yet. There are other ways they can make content hard than dps checks.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #6
    Player
    Tovaras's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    34
    Character
    Y'ser Tovaras
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Cabalabob View Post
    In stormblood? No I don't, because again, it's not out yet. There are other ways they can make content hard than dps checks.
    Yeah. It'll also have HP and mitigation checks. It's a shame we lost Storm Path, too, then, eh?
    (2)

  7. #7
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tovaras View Post
    Yeah. It'll also have HP and mitigation checks. It's a shame we lost Storm Path, too, then, eh?
    And gained reprisal, and silence and took dps off stuns so people won't spam them so we can actually use them as interrupts. Think any of that might play in?
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  8. #8
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tovaras View Post
    Yeah, you know the one with the new Super Savage which will be even harder than normal Savage? You think we won't need tank and healer DPS contribution for that? Do you have any experience raiding?



    Right, so no WAR experience. You proved my point. Thanks.
    I'm a warrior, I cleared all of Creator and have been raiding for the entire tier, and I'm waiting to see how this plays and what demands the Omega content has before I pass judgment.

    Hysterical theorycrafting does nothing for anyone at this point.

    "But maths!!!"

    Math on paper doesn't tell you the demands of the encounters and what will be required of the team to meet them. Time will tell.
    (7)

  9. #9
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by bounddreamer View Post
    Math on paper doesn't tell you the demands of the encounters and what will be required of the team to meet them. Time will tell.
    Math on paper at this point also fails to take into account the large caveat that's appeared on every video and states that potencies and tooltips are not final. Yes it's the most accurate information that we have available but trying to make definitive claims when your entire equation is based on variables then claiming that the sky is falling isn't necessarily a good thing.

    WHM was the exception to this in my mind as the very concept that was produced and shown didn't have a snowball's chance in hell of being viable. WAR's concept as a tank still remains, it'll just be a question of what the final balancing implements.
    (1)
    Last edited by Dement; 06-06-2017 at 01:13 AM.

  10. #10
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dement View Post
    Math on paper at this point also fails to take into account the large caveat that's appeared on every video and states that potencies and tooltips are not final.
    I think its largely just losing alot of skills that seems to be the biggest issue with everyone while pali gives four skills to cross role none of them effect its damage really and are skills that will gladly be added back. Drk on the other hand my poor second fav job loses so many skills with damage attached to them, and warrior loses some good skills as well. I think and feel as tho SE essentially lied to us I was really wondering what skills would they take and the end result is they didnt take useless kills they just took skills, and alot of them people enjoyed, and this has upset so many people the reason for thread after thread on complaints instead of praise.
    (3)

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