You mean the stormblood savage level that isn't out yet and we have no idea about? People are so stuck on how the game works now that they can't look at the bigger picture.
Dps in stormblood may not be the end all be all requirement for savage content, checks may be lower to the point where tank dps is negligible, we may see tank busters that have debuffs or even just regularly spammed debuffs from bosses/adds making shake it off a great utility, there may be adds spawning all over the place making onslaught great for WAR to zip around the arena picking them up, inner release would be useful already, who knows how it will be in Stormblood?
WAR has some great utility now, even if it comes at a cost to dps. At the end of the day it's a case of "do you need to do your job? Use onslaught, upheaval and shake it off. Do you not need to do your job? Spam fell cleave".
Yeah, you know the one with the new Super Savage which will be even harder than normal Savage? You think we won't need tank and healer DPS contribution for that? Do you have any experience raiding?
Right, so no WAR experience. You proved my point. Thanks.
Last edited by Tovaras; 06-06-2017 at 12:41 AM.
In stormblood? No I don't, because again, it's not out yet. There are other ways they can make content hard than dps checks.
Reprisal isn't a WAR skill. Every tank has Reprisal. Silence isn't a WAR skill. Every tank has Silence. Low Blow isn't a WAR skill. Every tank has Low Blow.
In case you need a reminder, we are discussing WARRIOR utility here.
Last edited by Tovaras; 06-06-2017 at 12:52 AM.
I'm a warrior, I cleared all of Creator and have been raiding for the entire tier, and I'm waiting to see how this plays and what demands the Omega content has before I pass judgment.
Hysterical theorycrafting does nothing for anyone at this point.
"But maths!!!"
Math on paper doesn't tell you the demands of the encounters and what will be required of the team to meet them. Time will tell.
Math on paper at this point also fails to take into account the large caveat that's appeared on every video and states that potencies and tooltips are not final. Yes it's the most accurate information that we have available but trying to make definitive claims when your entire equation is based on variables then claiming that the sky is falling isn't necessarily a good thing.
WHM was the exception to this in my mind as the very concept that was produced and shown didn't have a snowball's chance in hell of being viable. WAR's concept as a tank still remains, it'll just be a question of what the final balancing implements.
Last edited by Dement; 06-06-2017 at 01:13 AM.
I think its largely just losing alot of skills that seems to be the biggest issue with everyone while pali gives four skills to cross role none of them effect its damage really and are skills that will gladly be added back. Drk on the other hand my poor second fav job loses so many skills with damage attached to them, and warrior loses some good skills as well. I think and feel as tho SE essentially lied to us I was really wondering what skills would they take and the end result is they didnt take useless kills they just took skills, and alot of them people enjoyed, and this has upset so many people the reason for thread after thread on complaints instead of praise.
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