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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by aleph_null View Post
    I suspect that people may be seriously overestimating dps' aggro generation. Either of us are simply speculating based on the str scaling nerf and dps rotation potencies so we could very well be wrong. Considering the stance switching cost (dps wise), if dps' aggro generation is really very high nin will just become a guaranteed pick again, just like now.
    True, but I doubt it.

    Shirk could be very powerful combined with provoke since you'd be duplicating aggro (OT shirks MT > OT provokes off MT > MT shirks OT, then repeat for the next tank swap, and so on), it will be useful in the long run, but probably not so much during opener.
    That combo (while strong) takes up two of both tank's role skill slots. Several of those skill slots might be better served in a fight by other choices.
    (0)

  2. #2
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    True, but I doubt it.

    That combo (while strong) takes up two of both tank's role skill slots. Several of those skill slots might be better served in a fight by other choices.
    Well if it's true that dps will have really high aggro generation my static will probably bring a nin, problem solved.

    As for role skills, it's not like the other options are really good anyway. Stun/silence are situational, you can slot them in when you need them. Awareness is quite meh other than in fight with guaranteed crits. Anticipation is most likely useless. Ultimatum is either unnecessary or absolutely necessary, swap with provoke depending on whether you need it. That leaves you with provoke, conva, shirk, rampart and reprisal. Depending on the amount of aggro dps generates I'd consider swapping shirk out for stun/silence when needed, but most likely conva would go out first since it's highly situational, and losing it probably wouldn't cost as much healer dps than the tanks lose by having to repeatedly use aggro combo.

    Quote Originally Posted by aqskerorokero View Post
    Never pass your mind that you can stance dance when the gauge is empty XD?
    The only time that works is when you're about to IB a tank buster and swap into deliverance, otherwise when IB is not needed you'll just waste your gauge on an unneeded mitigation/heal. On the other hand when you need to go into defiance for mitigation, using up your gauge means you need to build it over from 0, which takes at least 6 gcds for one IB, so it's not worth it (25% dmg reduction on 6 gcd vs losing 1 fell cleave). The current war pull rotation works really well because the stacks you build during defiance transfers to deliverance with no penalty, so after your butcher's block combo you can switch to deliverance and start using fell cleave. Let me know if you have figured out a good 4.0 rotation for pulling in defiance and swapping into deliverance without delaying berserk for too long.
    (3)
    Last edited by aleph_null; 06-05-2017 at 08:09 PM.