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  1. #1
    Player
    Tondier's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Cuban Pete
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    WAR is an even stronger MT than it was before. non of their defensive skills got nerfed nor taken away. it seems some of you give bloodbath more credit then it deserves. rampart is by far a superior cd. not just for single targets but also for dungeon packs.
    You've obviously never used bloodbath in an AoE situation before, even just bloodbath+vengeance+overpower spam is enough to not have to be healed for most of the pull. If you throw a berserk into the mix, you literally don't have to be healed for as long as bloodbath lasts.
    (5)

  2. #2
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tondier View Post
    You've obviously never used bloodbath in an AoE situation before, even just bloodbath+vengeance+overpower spam is enough to not have to be healed for most of the pull. If you throw a berserk into the mix, you literally don't have to be healed for as long as bloodbath lasts.
    have you? cause you are not healing yourself for as much as you might think. once vengeance falls of your healer has to step in. on top of that your tp won't last that much longer either.
    (0)

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I just noticed that unchained is sharing cd with inner release, which pretty much makes it unusable considering how powerful inner release is.

    Quote Originally Posted by Starkbeaumont View Post
    as with all tank discussions atm it seems ppl are to still set with their mind in tanking everything in dps stance. that's not the goal of SE nor was that ever the general way of doing things. it's simple the fallout of individuals trying to enforce the so called meta onto every content without having the skills or the party support that is needed to make it work. the 3.x desease as you could call it.
    It's not our fault if the contents allow us to tank in dps stance all the time. It's also not our fault that bad tanks try to copy us without having the skills necessary to execute it well. We just do whatever benefits the group the most (highest raid dps, instead of just maximizing one person's dps). If the content requires tank stance to yield the highest raid dps we'll use it. Look at a8s speedkills, during the adds phase the tanks still use tank stance due to the amount of damage they're taking.
    (1)
    Last edited by aleph_null; 06-04-2017 at 08:52 PM.

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by aleph_null View Post
    It's not our fault if the contents allow us to tank in dps stance all the time.
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    (0)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    I highly doubt that tanks are gona stop tankin in ot stance it doesnt matter what se tries to do ha ,
    (0)

  6. #6
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Yes, which is why SE is changing things so that tanking in dps stance is no longer going to be really possible.
    Well at least most of the raiders that I know are expecting the new tier to be similar to creator in difficulty level, so I highly doubt that. You also need to consider that the majority of "raiders" are still stuck in the MT/OT, MH/OT mentality, so the amount of mitigation they can achieve can be achieved by good raiders by coordinating tank swaps and healing cds. If you make it necessary for the good raiders to be in tank stance most of the time, the average raiders won't be able to clear the content, which will probably repeat the gordias-midas-creator cycle again.
    (1)

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by bswpayton View Post
    I highly doubt that tanks are gona stop tankin in ot stance it doesnt matter what se tries to do ha ,
    Some tanks will try, but are very likely to find out that they just do not have the enmity generation they used to.

    Tanks are losing about 10% of their AP from main stat at i270 this is going increase the gap between tank and dps AP by about 50% and the gap will continue to grow as tanks will not be getting Str from accessories and dps will be getting main stat from theirs.

    Berserk+Unchain pulls are also being nerfed due to berserk and the beast gauge change.

    Quote Originally Posted by aleph_null View Post
    Well at least most of the raiders that I know are expecting the new tier to be similar to creator in difficulty level, so I highly doubt that. You also need to consider that the majority of "raiders" are still stuck in the MT/OT, MH/OT mentality, so the amount of mitigation they can achieve can be achieved by good raiders by coordinating tank swaps and healing cds. If you make it necessary for the good raiders to be in tank stance most of the time, the average raiders won't be able to clear the content, which will probably repeat the gordias-midas-creator cycle again.
    Difficulty is different than enmity needs. The same level of difficulty/complexity as Creator doesn't mean anything if the tank can't hold enmity in DpS stance.
    (0)
    Last edited by Ultimatecalibur; 06-05-2017 at 08:29 AM.

  8. #8
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Some tanks will try, but are very likely to find out that they just do not have the enmity generation they used to.

    Tanks are losing about 10% of their AP from main stat at i270 this is going increase the gap between tank and dps AP by about 50% and the gap will continue to grow.
    An argument can be made that since every DPS now has Diversion for aggro management, and Ninja still has their entire toolkit, that tank DPS maximization is now a team wide effort... But we all know that's not going to happen. It's hard enough already to get BLMs to use Quelling even though it's literally a button press you use before the fight even starts.
    (3)

  9. #9
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Some tanks will try, but are very likely to find out that they just do not have the enmity generation they used to.
    a fair amount of jobs got their damage nerfed monk being one , in a raid with coordination Im pretty sure tanks will continue to do as they do now, Also many dps are losing offesive buffs as well pretty much one per job with the exception of a few. In dungeons consider the wide vareity of players u get it will still be easy to tank in ot stance simply due to the fact that many dps do not know how to deal enough damage to warrent putting it on. I believe this is just SE effort to try and stop wats being going on but I highly doubt that its going to change the way people play.


    I recall while just lookin at the videos of each job in action while tanks dps looked pretty similar to how it does now. I also notice that many dps where dealing around the same amount of damage as they are now as well.
    (1)
    Last edited by bswpayton; 06-05-2017 at 08:47 AM.

  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Difficulty is different than enmity needs. The same level of difficulty/complexity as Creator doesn't mean anything if the tank can't hold enmity in DpS stance.
    With shirk and diversion I don't think we'll have too much problem with enmity, especially now that we can weave two butcher's block combo between eye combos. The only jobs that don't have enmity control are brd and mch. Of course if it's absolutely necessary to be in tank stance to hold aggro, we'll do it, like it or not. But the bigger the cost of swapping stance, the more valuable nin's utilities become. I wouldn't be surprised if drg/nin/mch/brd become the optimal composition again if that's the case.

    Quote Originally Posted by saber_alter View Post
    Because raw data is a bigger instrument of change than the vocal minority.

    A very small amount of people are actually part of this official forum, and while they do hear (for better or for worse) us it is more often than not taken with a grain of salt.

    however, if people stop playing a job all together; if the amount of people clearing endgame content with X job is much lower than projected expectations that is how you get a developer's attention. It is somewhat similar to shifting metas pvp based games. "x weapon/character/class is intrinsically superior to the majority", so the majority ends up using that exclusively.
    Yeah of course it'll be easier to notice once the damage has been done. We don't need to wait for a whole raid tier to see how some jobs could be better or worse than other jobs. I'm not saying war is broken or completely unviable, our concerns are relatively minor compared to whm's. In whm's case we can see that the lily system is broken (in a bad way) without even playing it.
    (2)
    Last edited by aleph_null; 06-05-2017 at 05:31 PM.

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