Quote Originally Posted by Abriael View Post
Exactly what evidence you have to accuse a prominent developer of lying? Just so you know "We all know" is not evidence.

From a technical standpoint, the explanation Yoshida gave appears to be perfectly sound. An item being logged as available for glamor needs to be stored into memory, and it's stored into memory in exactly the same way an item in your inventory is. From the point of view of server memory footprint, it's precisely like creating another inventory slot.
To be fair though, a glamour entity will cost far lesser data than an actual item if coded correctly. And even if we assume Yoshi-P's explanation to be true, it's still a major QoL update that players have been requesting and other games have successfully pulled off, regardless of the method they opted for.