Do you have a source for that? I don't recall seeing anything about that, but I also did a lot of skimming.
Quote? @_@
I can't believe he would be that tone deaf... okay, maybe I can, but I would hope he isn't...
I'm afraid there is on techinal issue with this solution though: How does the system track that you've actually obtained certain gear at somepoint? The way the Calamatiy Salvager knows atm is by checking of you've got the achievement thats tied to the gear - thats why you can ONLY buy the Garo-gear when you've got the achievment tied to that gear-set. To buy event-gear you're never required to have obtained all the gear from that event during the actual event - as long as you get the achievement, everything will be unlocked. So unless you want to have achievments for every single piece of gear (or even for every gear-set) this solution cant work under the current system.
That's not what he said, spreading misinformation isn't nice.
Yoshida never speaks in "definitive", because that's not a thing in game development, he just reiterated a glamour log is low priority.
Since all the UI and inventory related things will be solved with 4.0-4.x I'm hoping they can consider it for 5.0.R: Players enjoy keeping many glamour sets which they switch between frequently. Are there any plans on making a "glamour log" system where obtained pieces of gear are glamorable without having the physical item, like the WoW transmog log?
Y: *Yoshida thinks for a bit* When asked is it physically possible, it’s possible. It’s not impossible but there’s so many different things that we do want to in terms of UI that I’m afraid the priority isn’t as high on our list. Leading up to 4.0, we are setting up the UI so that each job has their own sort of user interface and there are many different tasks that are on our priority list so it might take a bit more time before we can address it.
Did he recently say they're 'definitely not doing a glamour log', or was Arutan just misinterpreting what was said at Fanfest about it being possible, but not something they currently have the staff to work on?
It's pretty difficult or downright impossible (depending on system) to backtrack all the items obtained before. However, it is possible to start registering the items we already have on hand the moment the new system launched. Hence the longer they drag on, the worst it will be for the players.I'm afraid there is on techinal issue with this solution though: How does the system track that you've actually obtained certain gear at somepoint? The way the Calamatiy Salvager knows atm is by checking of you've got the achievement thats tied to the gear - thats why you can ONLY buy the Garo-gear when you've got the achievment tied to that gear-set. To buy event-gear you're never required to have obtained all the gear from that event during the actual event - as long as you get the achievement, everything will be unlocked. So unless you want to have achievments for every single piece of gear (or even for every gear-set) this solution cant work under the current system.
WoW did it, time to catch up SE.
For people asking the source it is a Q&A in a french article made during the Press Tour which the embargo ended the may 31th
Translation (by me)JOL : Les mirages sont un aspect très populaire de Final Fantasy XIV. Vous avez annonce une augmentation de la taille des inventaires, mais cela pourrait ne pas suffire. Avez-vous envisager un système permettant de conserver les mirages sans devoir garder la pièce d’équipement dans un inventaire ? Comme un catalogue en quelques sortes.
NY : Il y a deux raisons qui nous empêchent de faire cela.
Cote serveur, sauvegarder toutes les données nécessaires reviendrait au même que d'augmenter la taille de l'inventaire. Et si nous implantions ce système cote client, non seulement vous perdriez vos données si vous changiez de plateforme, mais en plus il y aurait un risque de triche car ces données pourraient être modifiées par les joueurs.
De plus, si nous permettions aux joueurs de conserver leur mirages, cela pourrait affecter l’économie du jeu car les pièces perdraient très vite de la valeur s'il suffisait de ne les obtenir qu'une fois.
Nous pourrions peut être envisager d'ajouter un historique des mirages pour aider les joueurs a choisir quelles pièces garder.
http://www.jeuxonline.info/article/1...-naoki-yoshidaJOL: Glamours are a famous aspect of FFXIV. You annunced an augmentation of inventory's size, but this could not be enough. Have you considered a system allowing us to conserve the glamours without having to keep the gear in the inventory? Like a log for example.
Yoshida: There's two reasons keeping us from doing it.
Server side, saving all the necessary datas would be the same as increasing inventory size. And if we were setting up this system client side, you would lose all your datas when changing platform and there would be a risk to cheat because some player would edit the datas.
Moreover, if we were enabling players to keep their glamour, this could affect the game's economy because gears would fastly lose their value as you would need to obtain them only once.
We could consider adding a glamour historic to help people choose the gears to keep.
Last edited by Arutan; 06-02-2017 at 03:53 PM.
Wow... if there wasn't anything lost in the translation, then this is a really bad reply from Yoshi-P... Among all the things he could had use as references from WoW, he didn't pick the glamour log due to the respond he given... I hate to say this, but Yoshi-P really drop the ball on this one harder than my Dragoon can tank the floor.
Exactly what evidence you have to accuse a prominent developer of lying? Just so you know "We all know" is not evidence.
From a technical standpoint, the explanation Yoshida gave appears to be perfectly sound. An item being logged as available for glamor needs to be stored into memory, and it's stored into server memory in exactly the same way an item in your inventory is. From the point of view of server memory footprint, it's precisely like creating another inventory slot.
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