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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Niwashi View Post
    Besides which, there was the other interview, where Yoshi pointed out that it was possible, but that it was their UI team that was too busy for it at the time. That's an explanation from him that actually makes sense. I'm perfectly willing to accept what he says when he makes sense, but not when he doesn't.
    Both explanations make perfect sense, and both can coexist. The fact that the amount of resources required for each item on a log may be lower (depending on how it's coded) than that of an inventory slot, doesn't mean that the explanation isn't valid, as much as it's a simplification due to talking to a generalist crowd. The point is that it takes server resources, as an inventory slot does, and it's up to the team to judge whether those can be stretched further or not. Yoshida is not a programmer, so he's simply relaying to the press what his team tells him.

    Quote Originally Posted by Naunet View Post
    Once again: WoW is not the only MMO with an appearance log and many other MMOs have been able to implement it much earlier on in their life cycles.
    None of which is Final Fantasy XIV or coded like Final Fantasy XIV. Might want to drop the "other MMORPGs are doing it" as it was some kind of evidence that it's easily doable here. As it's not in any shape or form evidence of anything.
    (1)
    Last edited by Abriael; 06-03-2017 at 09:05 AM.

  2. #2
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Abriael View Post
    Exactly what evidence you have to accuse a prominent developer of lying? Just so you know "We all know" is not evidence.

    From a technical standpoint, the explanation Yoshida gave appears to be perfectly sound. An item being logged as available for glamor needs to be stored into memory, and it's stored into server memory in exactly the same way an item in your inventory is. From the point of view of server memory footprint, it's precisely like creating another inventory slot.
    well, that's true in the sense that it's going to take up space in whatever location they choose to store it, but if it's separate from on-hand inventory then it doesn't need to be accessed unless called for. So, it wouldn't need to update in the same fashion as your general inventory which they have used as an excuse not to add inventory slots before. It's more like the chest in your hotel room that you only dig in once in awhile. So, by their own examples that they have given it's about half false.
    (6)

  3. #3
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Abriael View Post
    Exactly what evidence you have to accuse a prominent developer of lying? Just so you know "We all know" is not evidence.
    Try telling me you can store thousands of gear within 215 slots.
    (0)

  4. #4
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arutan View Post
    I was just thinking about it but, all the Mako PvP gear, once bought at least once, can be rebought from the Calamity Salvager for a reasonnable amount of gils.
    What if every special gear we loot, mostly dungeon, trial and raid ones, could be rebought from that NPC once we obtained them once?
    This would be a fine stop-gap measure, but it is a clunky solution at best. I think a dedicated glamour log is ultimately a more elegant solution and better for the game in the long run. If SE wishes to continue saying that glamour log is either a low priority or too difficult to implement, this would be fine in the meantime.
    (0)

  5. #5
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    There are some issues preventing this game to expand further.
    I think their dev team is not big enough for such changes and they have to come out with excuses to hide their corporate weaknesses.
    It boggles my mind we can't have things other MMORPGs with way smaller budgets and teams already have and enjoying.
    Their budget/team must be really limited and you can see it as they reduce the number of dungeons in 4.XX once again.
    We will get 1 new dungeon every odd numbered patch now because the team wants to focus on other type of content.
    This tell me that there are some issues inside the team which prevents them from implementing things like the glamour log
    and other things Yoshida said coming but never made it.
    Same for the character creation options. They refused more options because of "memory limitations".
    (2)

  6. #6
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    It's not that easy, even with sufficient manpower and budget, working around existing code can be a living nightmare depending on the previous coding team. This is purely speculation, but I believe some of the issues the game is currently facing is because 2.0 is leveraged upon existing 1.0 resources, I bet me rum that there's probably tons of bad codes in there but given the disastrous situation back then, it's quite possible that Yoshi-P and co didn't have much choice but to work with what they have and now the undead bugs are crawling out of their graves and biting back.
    (1)
    Last edited by SokiYagami; 06-02-2017 at 07:27 PM.

  7. #7
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Then I do apologies for my mistake, but I do think your post is kinda misleading (due to the quotation) as of who you're calling out to accusing Yoshi-P as being a liar. But that's enough sidetracking of the topic.

    Considering that none of us know how the back-end code works, I still highly doubt that saving the glamour data is identical to increasing inventory slots because if their database are so efficiently optimized to the point that a single item object is similar in size to a string class (it's very unlikely, actually I'm not sure if it's even possible in the case of a RPG item), they probably wouldn't have run into the current situation. And I still believe that many of the current codes are recycled 1.0 assets that are full of spaghetti codes. However, I do agree that calling Yoshi-P a liar for that might be a tad overboard.
    (0)
    Last edited by SokiYagami; 06-02-2017 at 11:50 PM.

  8. #8
    Player
    Twinsoul's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Niqmepa Desfosse
    World
    Coeurl
    Main Class
    Dark Knight Lv 80
    It's like Yoshi doesn't appreciate the work his artists put into the armor and doesn't think we'd want to collect it. We should all just throw it away if we're not using it right now.
    (3)

  9. #9
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I'd be happy if they added a solution for 24-man raid gear and augmented tome gear. Those pieces took far too much time, effort and RNG to just toss.

    Another thing I'd like to see is the the ability to glamour straight from items that you have stored in the armoire. It would definitely save some time, seeing as searching through the armoire interface is a chore in itself.
    (3)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  10. #10
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Talking about WoW, how come a game old from 2004 can handle that kind of feature but not FFXIV which have been remade in 2013? And they also have full open world (limited to continent) and still they don't encounter so much issue on the data transfer.
    (1)

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