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  1. #1
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MomomiMomi View Post
    I fall asleep in normal dungeons but don't in PotD, so I must disagree.
    How? Seriously how do you not fall asleep in the cookie cutter lego block rooms? Not that I'm saying normal dungeon are any more exciting ;P
    (1)

  2. #2
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    How? Seriously how do you not fall asleep in the cookie cutter lego block rooms? Not that I'm saying normal dungeon are any more exciting ;P
    Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.

    Or I could play a normal dungeon and walk in a straight line, hitting things until they die.

    I find one fun and not the other.
    (8)

  3. #3
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.

    Or I could play a normal dungeon and walk in a straight line, hitting things until they die.

    I find one fun and not the other.
    Those are not really conscious decisions though. It's like describing how you live. Well I have to wake up in the morning... gotta remember to breathe, can't forget that one... eat too. PotD is ridiculously easy and every room looks nigh identical. Gee, I wonder what's in this room, egads, it's the same room again... oh wait, this one has a hole in it, soooo different.

    Whether you stick with the group or not doesn't even matter either. After all, what's the worst that can happen? You step on a trap? Oh no, so scary, pomander and/or kill them solo big deal. Seriously if there ever was a dungeon where one could watch netflix and beat easily one handed... it's PotD.

    Dungeons aren't much better don't get me wrong with it's head straight, fight boss in round room that may or may not have real mechanics (part of SE's brain dead easy design philosophy) but, at least the scenery isn't literally the same room repeated over and over.
    (5)
    Last edited by Khaoticsuccubus; 06-02-2017 at 03:35 PM.

  4. #4
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    Those are not really conscious decisions though. It's like describing how you live. Well I have to wake up in the morning... gotta remember to breath, can't forget that one... eat too. PotD is ridiculously easy and every room looks nigh identical. Gee, I wonder what's in this room, egads, it's the same room again... oh wait, this one has a hole in it, soooo different.

    Whether you stick with the group or not doesn't even matter either. After all, what's the worst that can happen? You step on a trap? Oh no, so scary, pomander and/or kill them solo big deal. Seriously if there ever was a dungeon where one could watch netflix and beat easily one handed... it's PotD.

    Dungeons aren't much better don't get me wrong with it's head straight, fight boss in round room that may or may not have real mechanics (part of SE's brain dead easy design philosophy) but, at least the scenery isn't literally the same room repeated over and over.
    I don't care about the scenery. I'm not there to look at things. I'm there to play.

    This is my main complaint with dungeons. They're the same thing over and over again with a new coat of paint. Well, just because you made it look pretty and different from the last doesn't mean it plays any differently.
    (4)
    Last edited by MomomiMomi; 06-02-2017 at 08:36 AM.