Just when dungeons couldn't get any worse...it actually gets worse.
I can only hope that the one dungeon is good and fun enough to stand on its own: quantity doesn't mean quality and I'd definitely take one good dungeon over two mediocre ones.
That is if we forget that basically all ARR dungeons were good but that's none of my concerns.
I wonder what this will mean for the "Expert Roulette"?
Removed totally in favor of just a "[Level Cap] Roulette"?
I just hope the WHM QQ fest dies down around launch. I might have to put my healing pants on for this expansion.... wanted to play SAM, but whatever.
I won't deny they totally dropped the ball with Diadem, but at least they tried. I do give them credit for that. And just because they failed doesn't mean they should stop trying.Wasn't that what they were thinking with the first reduction of the released dungeons when they were talking about diadem?
We all know how well that turned out.
Stale roulette queues and an agonizing new gameplay type that was so unfun that it had to be taken down and redesigned.
If we are getting something good, then its oke, but if its a new Diadem version 1 or Lord of Verminion then...
Well for now all we have are mights on what this could mean. At the very least if it means just adding one new dungeon to the Expert Rol every odd patch it probably wouldn't be too bad. If it also means that the odd-patch dungeon is kept with the new even patch dungeons till the NEXT odd-patch dungeon is added that would also mean only the first Expert Rol would have two dungeons which would be even better.
So assuming the third dungeons gets added with the other 2 for expert when it's introduced.....we will have 2 dungeons under expert for 6 months at a time....Thrilling times ahead!
Anther wait and see scenario. Though it would be great if we started with the original 2 dungeons in Expert Roulette and then the third gets added with every odd patch, it'd spice it up a little bit.
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