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  1. #1
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SendohJin View Post
    Baelsar's Wall looks a like Castrum and most if not all the mobs are Garlean stuff we've seen somewhere else.
    afaik, the new mobs in Baelsar's are two of the bosses (the first two, a rework of an ff6 model and that neat spider thing that looks like the cute bots from Ghost in the Shell) and in Sohm Al we had the ochu variants from a past game. Everything else was a reskin, although I suppose they did change the background of Sohm Al from the original and give us a neat music roll?

    The Grubal/Antitower things I suppose gave us the mammet variants, but we'd seen mammet enemies in... Halatali HM? so they're just reskins as well. Nothing new in Neverreap, was just hunt mobs and vanu and other reskins. Fractal had... Iksalion? I think that's the first place you see them. Sohr Khai had some very nice stuff in it admittedly, but the only actually new things model-wise were the big fans.


    St Mochi's had the final boss. Pharos Sirius had the Construct No.8s. Hullbreaker had Ymir. Xelphatol had a few new ixal enemies. You've got maybe two or three new models per dungeon if you're lucky, no new mechanics save for like one in one dungeon at lv50, and very little lore outside of the allagan dungeons.

    They look pretty, but I'm running these things daily for three months. Gonna need a bit more than that.
    (1)

  2. #2
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    people can you count?
    ARR have more that HW and for now looks like HW will have more that SB. or some one here think they do diadem like thing one more time?
    looks like all here forget that ARR added PVP and housing to the game. can some one here tell me why they didn't cut in the 3 dungeons for pvp or housing ?
    was the development team so much bigger in 2.x?
    (5)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Well, if it's one dungeon per odd patch, all I can hope is that the one dungeon will have mechanically challenging/interesting boss fights. ARR 2.X dungeons had some very boring boss fights (most were just tank and spank with a mechanic that can usually be ignored), 3.X dungeons stepped things up a little bit (but Hullbreaker Isle will always be Dullmaker Aisle), but were still a little face-roll.

    One thing I had been hoping for throughout the HW patches was dungeons having some RNG thrown into their paths. One run has you going one way and another run has you go a different way (a roulette within the dungeon), the two paths having different bosses.
    (4)

  4. #4
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Sigh, so this was the catch. With all the awesome class changes I should've known there would be something to taint it all. Didn't they remove the 3rd dungeon in HW so they could focus on bringing us new content? Yeah, that was a catastrophic waste of resources.

    And no, PotD is just as much of a failure as the rest. It's just a convenient failure. The design and gameplay of it is ridiculously low budget copy/paste and overall incredibly boring. It's a struggle not to fall asleep during it. But, it gives the most xp while leveling the fastest so one can't not use it.

    Please, PLEASE, SE please at least put this odd number dungeon in the same roulette's as the previous two. It's not a roulette if it's just 1 dungeon.

    Sigh, here's to hoping this new "content" turns out better than the last half-arsed content they spat out. I shudder to think what 5.0 will be like at this rate. "We're only putting out 1 dungeon per patch so we can focus on adding new content".
    (10)

  5. #5
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    And no, PotD is just as much of a failure as the rest. It's just a convenient failure. The design and gameplay of it is ridiculously low budget copy/paste and overall incredibly boring. It's a struggle not to fall asleep during it. But, it gives the most xp while leveling the fastest so one can't not use it.
    I fall asleep in normal dungeons but don't in PotD, so I must disagree.
    (3)

  6. #6
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MomomiMomi View Post
    I fall asleep in normal dungeons but don't in PotD, so I must disagree.
    How? Seriously how do you not fall asleep in the cookie cutter lego block rooms? Not that I'm saying normal dungeon are any more exciting ;P
    (1)

  7. #7
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Khaoticsuccubus View Post
    How? Seriously how do you not fall asleep in the cookie cutter lego block rooms? Not that I'm saying normal dungeon are any more exciting ;P
    Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.

    Or I could play a normal dungeon and walk in a straight line, hitting things until they die.

    I find one fun and not the other.
    (8)

  8. #8
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by MomomiMomi View Post
    Let's see. I have to decide if I want to go left, right, up, down. I have to decide if I want to go with the rest of the party or explore another part of the map to speed things up. I can kill enemies solo if I run into trouble while I'm separated from my party. I can pull the enemies to the rest of the party to kill them faster. I might hit a trap which I'll have to react to.

    Or I could play a normal dungeon and walk in a straight line, hitting things until they die.

    I find one fun and not the other.
    Those are not really conscious decisions though. It's like describing how you live. Well I have to wake up in the morning... gotta remember to breathe, can't forget that one... eat too. PotD is ridiculously easy and every room looks nigh identical. Gee, I wonder what's in this room, egads, it's the same room again... oh wait, this one has a hole in it, soooo different.

    Whether you stick with the group or not doesn't even matter either. After all, what's the worst that can happen? You step on a trap? Oh no, so scary, pomander and/or kill them solo big deal. Seriously if there ever was a dungeon where one could watch netflix and beat easily one handed... it's PotD.

    Dungeons aren't much better don't get me wrong with it's head straight, fight boss in round room that may or may not have real mechanics (part of SE's brain dead easy design philosophy) but, at least the scenery isn't literally the same room repeated over and over.
    (5)
    Last edited by Khaoticsuccubus; 06-02-2017 at 03:35 PM.

  9. #9
    Player
    SlogDog's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    • PotD only gets fun around 170+ and the journey to those floors is mindless drivel, a trap isn't going to make punching enemies in square rooms fun. Dungeons have an admittedly small narrative around them but its something and yes the scenery/atmosphere does make a difference.
    • Aquapolis is made fun by the rng elements i'd say that it's their one success side content wise.
    • WT is a thinly veiled trick to get people to run old content that they just unsync and kill in under a min.
    • Zholes stuff is creepy and her character annoys me, maybe if i had a hard on for cats i'd just "wub" all the precious wecious spew.
    • Diadem is deader than WHM, without appropriate rewards (ones you can't just collect in a few runs) and a strangely punishing rng boss fight (the rng is will you have enough people and do they have a few brain cells between them) for a super rng reward didn't add anything neither.

    Dungeons while they get old are a much more reliable investment than more casual fluff that lets be fair has a horrible track record. There was a time the game got 3 dungeons a patch, not two and certainly not one.

    I'd love to be proven wrong but all these hunts for alternative content for people instead of improving the core game play is misguided.
    (8)

  10. #10
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,504
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    What about all those cash shop funds that everyone says goes back into the game? Shouldn't we be getting more not less?

    Please remember

    1) Diadem

    2) Lords Of Verminion

    3) PoTD

    Both very hit/miss depending on your views. Which would basically be a X.1 X.3 X.5. Is that the content you want to give 3 dungeons up for down from 2.0 which would have been 6.
    (9)
    Last edited by Moonlite; 06-02-2017 at 09:07 AM.

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