
Originally Posted by
KisaiTenshi
It's true the Retainer system is a V1.0 relic, but the original intent was lost. Bear with me a moment because it was also about the worst possible application of a market system I've ever seen...
So in V1.0, you got your two retainers, and they had an inventory list pretty much identical to the "store" list, where it's just a list of items. You could put stuff on the store just like now, however, to actually FIND something you had to walk to every retainer looking for things. So there was no search. To make things worse, the little booths and stuff that they setup (which are now filled with unimportant NPC's) were actually a series of instances. So you could go to multiple halls looking for things. In a sense the Retainer was a lot closer to how the current housing area was. Except boring and ugly.
So needless to say V2.0's was a substantial improvement, and at least more interesting than the generic bank/auction house mechanic that other games have. That said, the V2.0 retainer suffers from feature creep. Being able to dress them up? That was fine, sending them on ventures? Ehhh might have made sense if you could just partner with them, and they're basically your pack horse. But instead they just disappear and re-appear at the bell and have no additional things. Just like the Squadron. I get the point of these in general, but is there really anything fun about summoning and dismissing a characters that you don't even get to see what they do? Where's the fun in that?
Now if you got rid of them, there will be outrage, so it won't happen. At best you could make the suggestion that they cut down the number of retainers back to 2 per server, and just have some kind of summon-able luggage that has unlimited space for non-gear. Then dump everything that you don't want to sell immediately into this luggage, have the items stack to 9999 and/or select "sell items from luggage inventory" in the store menu to allow the retainer to sell additional quantities in the luggage until gone. So with the luggage open you just mark "sell this" and it will be available in the store when there is space. Then gear is dealt with as either a glamour log (gear is disposed of, but forever re-usable for glamour) or stored (like the armoire does already for special gear.) Since you can't sell stuff you've already worn there is no risk of accidentally selling it on the market.
Like SE has plenty of options for inventory if they just don't put the inventory space on the player. We don't necessarily need a "bank" per se, but a permanently unlockable means of off-character storage is preferred to just throwing things away. We may not all be pack-rats, but we also value our time and don't wish to go hunting for some types of gear again once we have it.