
Originally Posted by
Niwashi
It would address only one of the issues. If somebody plays all the jobs, but divides them between characters, they might have at least a glamour use for all the items. But it still doesn't do anything for the player who only has one character and only plays one or two jobs on that character. They still wouldn't have a use for the extra items you want to require them to have.
Nor does it change the fact that even if you grouped different items together, where they would all be used by the same job, it still adds pointless complexity for no benefit, and leaves people still having to store their glamour gear as items until completing the "set" (or permanently if they never do complete it).
Nor any particular reason to remove the ability, since we have it already. It's easier to leave alone the part that's already working.
The only case where it would be necessary, though, is if they go with the version some players have suggested, where adding an item to your glamour log destroys the item itself. In that case, you wouldn't be adding any you still use (or plan to use), so if you want to glamour it you'd need to do so from the item itself. (That isn't necessarily the version I'd prefer, as I see little reason to destroy the item. So long as it spiritbinds it, that's enough. But it's the version the post I was replying to was discussing.)
That may have been a better pattern to begin with, and was in fact frequently requested back before the glamour system was implemented. At this point, though, we already have a glamour system, and it's better to work with what's already in place. The only part we're really still missing is a way to store all the glamour appearances, so it's better for a glamour log to just focus on that part and leave the actual glamouring as it is now.