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  1. #361
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Alleo View Post
    I mean in older interviews there was always the stance that it was not possible to do so and suddenly it is but not on high priority?
    Well, they've just done some major hardware upgrades. For one thing, they've just rebuilt the entire Aether and Primal data centers worth of servers. Apart from moving where they're located, that's bound to have included some significant hardware upgrades as well. ARR originally launched on a shoestring budget, back when they weren't sure whether they could succeed with re-launching a previously failed game like that. Now that it's proven successful, they're able to invest more in it.

    I'm pretty sure their change in stance from saying it wasn't possible to saying it's possible but not top priority revolves around it having only recently become possible with some of their recent upgrades. I might grumble a bit that a glamour log wasn't their first priority, but given that a couple of the first things they're doing is putting out an entire new expansion and upgrading our inventory space, it's understandable. We just need to keep up the requests so it (along with other such features like a tackle box and proper currency handling) becomes their next priority after those settle out.
    (2)

  2. #362
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Niwashi View Post
    It cannot be based on full outfits, because that's neither the way gear comes, nor the way it's used. (For instance, what would be the "complete outfit" for something like my Behemoth Mask? And I glamour Baron Earrings to just about every outfit I have, at least any I'll be keeping around long enough to glamour anything.) It would need to store individual items, so that we can always mix and match them however we wish at the moment.
    It could be used for full outfits in the sence that it knows you once had all pieces of said outfit at once. And once it knew that you are free to pick an choose each individual pieces from said outfit. Of course the will still be odd items that serves no outfits, though some of though might still be classified together out of what you had to buy to get it. Like with the Behemoth items, once every item purchesable with behemoth horns are in your posession you could talk to something that now knows you have every behemoth related item, letting you toss them from your inventory without having to farm the horns anymore. Same could be applied so shiva weapons, ironwork weapons etc.
    (0)

  3. #363
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Niwashi View Post
    They'd have to be that picky. If it went to your glamour log without binding to you, a single outfit could keep getting passed around from person to person indefinitely.
    Works out fine in Rift. :P But it's not a deal-breaker for me.

    Anyway, I think they should just copy-paste the designs that work. Anything else will end up being burdensome and restrictive on players. Look to WildStar, Rift, or even WoW and just copy the design, coding however they need to get it to work in FFXIV. Key features:

    - Any item unlocked once spiritbinding begins (or auto-spiritbinds when you choose to unlock)
    - Searchable by armor slot, armor type (DoW/DoM/DoH/DoL), job/class, weapon type
    - Save multiple outfits that can be swapped between (either freely wherever you are - preferable; or at an NPC)
    - Includes appearances you haven't unlocked yet to aid in farming for appearances (better if mouseover also includes info on how to get it)
    - Dye UI integrated into outfit system
    (2)

  4. #364
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by GrizzlyTank View Post
    Of course the will still be odd items that serves no outfits, though some of though might still be classified together out of what you had to buy to get it. Like with the Behemoth items, once every item purchesable with behemoth horns are in your posession you could talk to something that now knows you have every behemoth related item, letting you toss them from your inventory without having to farm the horns anymore. Same could be applied so shiva weapons, ironwork weapons etc.
    Not everybody plays all jobs with the same character. Some people only focus on a single job. Others divide jobs between different characters. Should a player who (apart from the first 15 levels of Archer) only plays DoM jobs have to collect the (DoW) Behemoth Helm and (tank) Heavy Behemoth Helm, neither of which they'll ever have a use for, before they can store their (DoM) Behemoth Mask?

    And in any case, even if that problem was addressed and it was always groupings that at least could be used by the same character, it still seems a pointless complication for no benefit. Better to keep it simple and item based.
    (1)
    Last edited by Niwashi; 05-31-2017 at 05:47 AM.

  5. #365
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Niwashi View Post

    I'm pretty sure their change in stance from saying it wasn't possible to saying it's possible but not top priority revolves around it having only recently become possible with some of their recent upgrades.
    Given their track record, I'm not inclined to give them that much credit. Especially since many games with worse hardware have figured out the glamour log long ago and implemented it. It's simply the most efficient solution to this problem. For some reason SE is rather fond of inefficient solutions and is disinclined to take good ideas that other people figured out years ago and implement them.
    (7)

  6. #366
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Niwashi View Post
    Not everybody plays all jobs with the same character. Some people only focus on a single job. Others divide jobs between different characters. Should a player who (apart from the first 15 levels of Archer) only plays DoM jobs have to collect the (DoW) Behemoth Helm and (tank) Heavy Behemoth Helm, neither of which they'll ever have a use for, before they can store their (DoM) Behemoth Mask?

    And in any case, even if that problem was addressed and it was always groupings that at least could be used by the same character, it still seems a pointless complication for no benefit. Better to keep it simple and item based.
    And these issues could be fixed by moving over to an account based system rather than character based. Like GW2 and WoW.
    (10)

  7. #367
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Niwashi View Post
    This would be assuming that you can still glamour from an item in inventory, just as you can now. The glamour log would simply be an additional place you could pull appearances from, not the only place. So there's two viable ways it could work:

    1) Every item that's bound to you would automatically be added to your glamour log, while you'd still keep the item itself. You'd then sell it, convert it, trade it in, or whatever once you're done with it as real gear. All glamouring could be done from the glamour log.

    2) You can add items to your glamour log manually, but destroy the item in the process (or at the very least spiritbind it in the process). You can glamour from either the log or from actual items.
    There's not much reason (imo) to allow glamouring directly from the item any longer once we have a dedicated glamour log. And since you brought up the part of "applying" glamour, I say SE should remove the glamour pointer as an individual item attribute and isolate it into a dedicated module. So we will have something like this:

    Player's Gear Set <--- Equip to --- Armory/Inventory
    ^
    | Overlay on top of
    |
    Glamour Skin Set <--- Apply to --- Glamour Log

    ...basically how glamour works in some other games
    (3)
    Last edited by SokiYagami; 05-31-2017 at 03:59 PM.

  8. #368
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by GrizzlyTank View Post
    And these issues could be fixed by moving over to an account based system rather than character based. Like GW2 and WoW.
    It would address only one of the issues. If somebody plays all the jobs, but divides them between characters, they might have at least a glamour use for all the items. But it still doesn't do anything for the player who only has one character and only plays one or two jobs on that character. They still wouldn't have a use for the extra items you want to require them to have.

    Nor does it change the fact that even if you grouped different items together, where they would all be used by the same job, it still adds pointless complexity for no benefit, and leaves people still having to store their glamour gear as items until completing the "set" (or permanently if they never do complete it).


    Quote Originally Posted by SokiYagami View Post
    There's not much reason (imo) to allow glamouring directly from the item any longer once we have a dedicated glamour log.
    Nor any particular reason to remove the ability, since we have it already. It's easier to leave alone the part that's already working.

    The only case where it would be necessary, though, is if they go with the version some players have suggested, where adding an item to your glamour log destroys the item itself. In that case, you wouldn't be adding any you still use (or plan to use), so if you want to glamour it you'd need to do so from the item itself. (That isn't necessarily the version I'd prefer, as I see little reason to destroy the item. So long as it spiritbinds it, that's enough. But it's the version the post I was replying to was discussing.)


    Quote Originally Posted by SokiYagami View Post
    And since you brought up the part of "applying" glamour, I say SE should remove the glamour pointer as an individual item attribute and isolate it into a dedicated module.
    That may have been a better pattern to begin with, and was in fact frequently requested back before the glamour system was implemented. At this point, though, we already have a glamour system, and it's better to work with what's already in place. The only part we're really still missing is a way to store all the glamour appearances, so it's better for a glamour log to just focus on that part and leave the actual glamouring as it is now.
    (2)

  9. #369
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Niwashi View Post
    It would address only one of the issues. If somebody plays all the jobs, but divides them between characters, they might have at least a glamour use for all the items. But it still doesn't do anything for the player who only has one character and only plays one or two jobs on that character. They still wouldn't have a use for the extra items you want to require them to have.

    Nor does it change the fact that even if you grouped different items together, where they would all be used by the same job, it still adds pointless complexity for no benefit, and leaves people still having to store their glamour gear as items until completing the "set" (or permanently if they never do complete it).



    Nor any particular reason to remove the ability, since we have it already. It's easier to leave alone the part that's already working.

    The only case where it would be necessary, though, is if they go with the version some players have suggested, where adding an item to your glamour log destroys the item itself. In that case, you wouldn't be adding any you still use (or plan to use), so if you want to glamour it you'd need to do so from the item itself. (That isn't necessarily the version I'd prefer, as I see little reason to destroy the item. So long as it spiritbinds it, that's enough. But it's the version the post I was replying to was discussing.)



    That may have been a better pattern to begin with, and was in fact frequently requested back before the glamour system was implemented. At this point, though, we already have a glamour system, and it's better to work with what's already in place. The only part we're really still missing is a way to store all the glamour appearances, so it's better for a glamour log to just focus on that part and leave the actual glamouring as it is now.
    It's call streamlining, to make things simpler or more intuitive, if you will. And once again, stop it with any suggestion to destroy the item for god damn sake. Why must people make their life difficult for a suggestion/idea to make life easier?

    Also, if the glamour pointer remain as an item attribute instead of a dedicated module, it's impossible to do job-based glamour, so there's actually a good reason for it. We already have a glamour system in place, yes. But it can be better, as suggested.
    (6)
    Last edited by SokiYagami; 06-01-2017 at 02:31 AM.

  10. #370
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Niwashi View Post
    That may have been a better pattern to begin with, and was in fact frequently requested back before the glamour system was implemented. At this point, though, we already have a glamour system, and it's better to work with what's already in place. The only part we're really still missing is a way to store all the glamour appearances, so it's better for a glamour log to just focus on that part and leave the actual glamouring as it is now.
    Honestly, the glamour system we have right now is so horrible, that... no. It would not be better to keep it and add onto it. It needs a complete revamp.
    (8)

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