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  1. #11
    Player
    Mirateski's Avatar
    Join Date
    Jun 2016
    Posts
    169
    Character
    Ar'telan Qin
    World
    Omega
    Main Class
    Fisher Lv 70
    Quote Originally Posted by SonKevin View Post
    Your subjective opinion is basically based on the fact that you want to grind without paying attention. That's it. How is that ever a good game mechanic? Not only that, but it promotes bad behavior by making it easier for people to level classes, but not actually learn them.
    for some (not all, admittedly) classes, I actually find potd quite useful for getting used to lv60 rotations before I get there. It's near-impossible to maintain enochian and botd in potd due to the low hp, staggered nature of mobs in there, but ninja for example I've been able to get quite used to the vast majority of the lv60 toolkit whilst starting at a piddling lv31.

    People not learning classes because they level in potd are lazy, it's not potd's fault they can't be bothered to read tooltips. dragging out the levelling process just means you'll see that icemage that still switchees between astral and umbral by hardcasting fire1 in the dungeon 3 times over, instead of 1.

    Also, I can't think of a single dungeon mechanic outside of possibly that godawful second boss in stone vigil HM that's been new. They've all previouosly come from raids. Just because they're new to the non-raiding scene doesn't mean they're new from a development perspective.

    edit - in addition, basically all meaningful content is accessed at max level now, outside of the story contained in job quests and maybe lv50 stuff if you want to do it synched. Why WOULDN'T you want to get there as quickly and painlessly as possible?

    edit2: I thought of one! Neverreap has new mechanics in the awful first and second bosses. Find me someone that enjoys neverreap unironically.
    (2)
    Last edited by Mirateski; 06-02-2017 at 02:41 AM.