

Go back to the post I just made on the last page. I showed you all the major content we got. HW was less than ARR and SB looks to be even less than HW. I don't understand what they could possibly add to make up for all the content they've cut since ARR.

Because you (and many others in here) are falsely equivocating one piece of content as being equal in dev time and resources to another. Sure, it could be easy as pie to reskin two dungeons and produce a third brand new one. It may not be so easy to design something like Palace of the Dead, or Diadem, or Gold Saucer, or Lord of Verminion. At least not in a three month patch cycle.
But no one cares about putting thought or consideration into these things.
Personally, even if the content winds up being unpopular or no one wants to do it, I'd still rather they try and give us more options for content.
Or does farming dungeons every single day sound appealing to you?



Diadem was "made" twice, on both attempts it died in few days, Palace of the Dead.. eeh, I guess - wiped few times on 180 floors and left it there. As for Gold Saucer (+ Lord of Verminion), those minigames might not even exist for me, I don't play them.
Dungeons is part of daily schedule, and repeating same dungeon instead of having variety is awful.

But what if we - gasp - didn't have to run dungeons over and over again? What if there was something else that wasn't linear hallways full of trash > boss > trash > boss > trash > boss with different skins on them?Diadem was "made" twice, on both attempts it died in few days, Palace of the Dead.. eeh, I guess - wiped few times on 180 floors and left it there. As for Gold Saucer (+ Lord of Verminion), those minigames might not even exist for me, I don't play them.
Dungeons is part of daily schedule, and repeating same dungeon instead of having variety is awful.
Words to live by.Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.



I don't think I'll ever miss the lack of dungeons. The 24 man raid, trials, and normal raids all offer various ways of getting tomes, and you have such a long time to get them that you can cap easy without doing a single roulette. Personally, I'd rather see more variety of content.
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