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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    It's actually not the same, it does more in grit, and a DPS loss out of grit.

    with -20%(grit) and +20%(DS) = +0%, that means its potency is 650 +0%, unaffected by the stances.
    w/o grit, that means its 520 +0%(no grit) +20%(DS) which is 624 potency.

    so you lost 26 potency being out of grit.
    That's not how it works. +20% and -20% don't cancel out, they're multiplicative.

    Out of Grit:
    380*1.2 = 456 potency

    In Grit:
    475*1.2=570 * 0.8 = 456 potency
    (3)

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Launched View Post
    That's not how it works. +20% and -20% don't cancel out, they're multiplicative.

    Out of Grit:
    380*1.2 = 456 potency

    In Grit:
    475*1.2=570 * 0.8 = 456 potency
    While I know its multiplied, usually when I do the math, the difference is nearly 1-2% in most cases, so you are correct I did assume it was ok to just cancel them out, and that it wouldnt be greater than 2%. (plus I think i made a mistake when I tried to put the +20% onto the base dmg, and came up with a lower number, when I redid it, it was higher)

    So I will have to agree that it's intended effect was to cancel out grits effect now. (Which yes, is odd they didnt just write what they did for InnerBeast in 2.x/3.x)
    (0)
    Last edited by Claire_Pendragon; 06-01-2017 at 10:34 PM.