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  1. #11
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    It's actually not the same, it does more in grit, and a DPS loss out of grit.

    with -20%(grit) and +20%(DS) = +0%, that means its potency is 650 +0%, unaffected by the stances.
    w/o grit, that means its 520 +0%(no grit) +20%(DS) which is 624 potency.

    so you lost 26 potency being out of grit.
    That's not how it works. +20% and -20% don't cancel out, they're multiplicative.

    Out of Grit:
    380*1.2 = 456 potency

    In Grit:
    475*1.2=570 * 0.8 = 456 potency
    (3)

  2. #12
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Launched View Post
    That's not how it works. +20% and -20% don't cancel out, they're multiplicative.

    Out of Grit:
    380*1.2 = 456 potency

    In Grit:
    475*1.2=570 * 0.8 = 456 potency
    While I know its multiplied, usually when I do the math, the difference is nearly 1-2% in most cases, so you are correct I did assume it was ok to just cancel them out, and that it wouldnt be greater than 2%. (plus I think i made a mistake when I tried to put the +20% onto the base dmg, and came up with a lower number, when I redid it, it was higher)

    So I will have to agree that it's intended effect was to cancel out grits effect now. (Which yes, is odd they didnt just write what they did for InnerBeast in 2.x/3.x)
    (0)
    Last edited by Claire_Pendragon; 06-01-2017 at 10:34 PM.

  3. 06-02-2017 01:07 AM
    Reason
    Already said

  4. #13
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    It's also worth mentioning that DRK has the advantage of not losing Blood Guage due to stance dancing. Whereas warrior and paladin have to sacrifice half their gauge to change stances. My source was Mr Happys video. If this information is incorrect, let me know.
    (0)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  5. #14
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jhett_Magnum View Post
    What do you mean 25% of mp each thats far less darksides than we had before?
    Currently, and in Stormblood, Dark Arts costs roughly 25% of your MP to use. Stormblood is adding in The Blackest Night, and nerfing Dark Passenger by doubling its MP cost to that.
    All other MP usage is fairly minor, Unmend 5%, Unleash 11.5%, Abyssal Drain 14%.
    I'm running on % as that's simpler to process, due to being visually smaller and consistent numbers, and the fact that all of our MP recovery options also run on % rather than some portion of damage or whatever.

    Do you know exactly if The Blackest Night give 50 gauge on, like you said, time expire, or when it gets destroyed? A 50 gauge fill every 20 sec sounds a little to good if you ask me....
    At the moment I think we can only assume that's its a matter of any form of expiring be it by time or consumption.
    If it turns out to be only on time I suspect it will end up being tossed off onto a healer or something regularly to ensure it lasts, and only put onto tanks when the shield is actually somehow needed.

    One interesting thing about quietus is you'll be able to use it while out of grit with blood weapon, there were a few AoE scenarios in HW where DRK was OT for trash packs, or simply didn't need grit (a few times in gordias for example). If you aren't getting hit for blood price it's hard to recover mp in an AoE scenario and since all DRKs AoE moves cost mp DRK had to rely on a lot of single target moves to keep up their AoE. Quietus + blood weapon will be a good way to recover mp between abyssal drains/unleashes.
    Blood Weapon Quietus would possibly see some use, but it'd still be a once or twice thing only. Would take 17 targets to pay itself off, Salted Earth at the same time would bring it down to 13-14 needed to make it spammable. Aside from that you're still stuck relying on single target and Abyssal Drain for AoE DPS.
    (0)
    Last edited by EusisLandale; 06-02-2017 at 05:33 AM.

  6. #15
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    I think this will help with theorycraft, its from famitsu and their version is more up to date compared to the embargo versions.
    https://www.famitsu.com/images/000/1...8c78dcb82.html

    Seems sole survivor will increase damage by +10% against the target, this utility itself is a big reason to bring DRK alone.
    (0)

  7. #16
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Takamorisan View Post
    I think this will help with theorycraft, its from famitsu and their version is more up to date compared to the embargo versions.
    https://www.famitsu.com/images/000/1...8c78dcb82.html

    Seems sole survivor will increase damage by +10% against the target, this utility itself is a big reason to bring DRK alone.
    I can't read that. Sole Survivor already does that by the way, the question is; Is the Stormblood version still limited to PvP only for that effect?
    (0)

  8. #17
    Player
    Takamorisan's Avatar
    Join Date
    Sep 2013
    Posts
    240
    Character
    Takamori Maruyama
    World
    Behemoth
    Main Class
    Marauder Lv 90
    Quote Originally Posted by EusisLandale View Post
    I can't read that. Sole Survivor already does that by the way, the question is; Is the Stormblood version still limited to PvP only for that effect?
    Sorry I didn't sound clear, but yeah Sole Survivor dmg works in PvE too if the tooltip is not wrong. It doesn't mention anything about PvP like in the NIN tooltip for example.
    (0)

  9. #18
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Takamorisan View Post
    Sorry I didn't sound clear, but yeah Sole Survivor dmg works in PvE too if the tooltip is not wrong. It doesn't mention anything about PvP like in the NIN tooltip for example.
    That will certainly be nice if it truly does get extended into PvE content.
    Looking at Delirium there, I think that's saying Blood Weapon gets +8s and Blood Price gets +16s, am I looking at that right?
    (0)

  10. #19
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    DRK is now going to have ridiculous mitigation. Usually a WAR will stack Inner Beast with a CD and it's basically what has made WAR's defensive kit so amazing. Now we got a similar action, except it's going to be better than Inner Beast (alone) when initial damage will not exceed our max HP. Furthermore, as a stacked CD, its mitigation is not lowered when stacked, unlike Inner Beast.

    Not to mention the 50 Blood Gauge it gives, and it should be easy to break as a MT w/o Grit.

    That said, our damage nerf is sad and I hope they give us Scourge back, which makes up half the nerf.
    (0)

  11. #20
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Thank you. The whole DRK complaint fiesta has been baffling me since the skill reveals. A 20% shield on a 15s cooldown that fills half the blood gauge sounds pretty damn amazing to me. And darkside mp drain is gone? Hell yes, please. New nuke, new aoe, and blood price extender all sound great. Don't know about anyone else, but I'm really looking forward to Stormblood DRK.
    (4)

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