Results -9 to 0 of 307

Threaded View

  1. #11
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fawkes View Post
    If you're bringing esuna to every fight that needs it and not bringing it to fights that don't, you're not really the one making the choice, the battle designer is. There's no benefit to having esuna in a fight where there's nothing to cleanse so it doesn't make sense putting it in a list of optional skills, it would never be the rightchoice for those fights. They're only setting people up to fail and bring esuna when they don't need it or forget esuna when they do need it. The only "positive" is entirely manufactured by this new system, that you get to bring a different skill. But if this system didn't exist and you just got esuna the way you do now you would still gain the benefit of also being able to bring other skills. Even on the subject of "button bloat", if you want to swap things in and out of your hotbars as needed you can already do that. You can already take esuna off your hotbar and put something else there if you don't need it. The whole role abilities system provides zero actual benefits, only imaginary benefits to people desperate for some kind of pretend choice.
    Someone gets it, as of what we know now, the role class system is bad, but they did say it was not the final version and subject to change. As said before I am sure they wanted to get some thoughts from us with the system before finalizing it. It is amusing to me see people auguring something that is a baseline ability for healers tell me it really is an "option" if that is the case, so is fire IV, why have fire IV when there are people that never use it?

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    If we're speaking on a technicality level, the only debuff that absolutely 100% needs to be cleansed by the healers, that would be doom. Every other debuff either had alternative ways of being cleansed (Keepers Paean, antidotes, spine drops, etc) or can be worked through at a minimal dps loss (Poison, Paralysis on non casters, sleep, etc). I'm pretty guilty of ignoring every debuff that isn't doom because "MUH DEEPS".
    Again I guess we can make fire IV an option since "meh deeps" is not important. lets make cure an option, maybe make DPS spells or healing spells options and not allow people do both at the same time. Lets make it so people maxing would have to swich out spells every 20 seconds to get the maximum performance.

    This sounds really off right? so does making protect, esuna, provoke not baseline.
    (3)
    Last edited by Ama_Hamada; 05-27-2017 at 07:03 AM.