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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Fawkes View Post
    Snip.
    If we're speaking on a technicality level, the only debuff that absolutely 100% needs to be cleansed by the healers, that would be doom. Every other debuff either had alternative ways of being cleansed (Keepers Paean, antidotes, spine drops, etc) or can be worked through at a minimal dps loss (Poison, Paralysis on non casters, sleep, etc). I'm pretty guilty of ignoring every debuff that isn't doom because "MUH DEEPS".
    (1)

  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fawkes View Post
    If you're bringing esuna to every fight that needs it and not bringing it to fights that don't, you're not really the one making the choice, the battle designer is. There's no benefit to having esuna in a fight where there's nothing to cleanse so it doesn't make sense putting it in a list of optional skills, it would never be the rightchoice for those fights. They're only setting people up to fail and bring esuna when they don't need it or forget esuna when they do need it. The only "positive" is entirely manufactured by this new system, that you get to bring a different skill. But if this system didn't exist and you just got esuna the way you do now you would still gain the benefit of also being able to bring other skills. Even on the subject of "button bloat", if you want to swap things in and out of your hotbars as needed you can already do that. You can already take esuna off your hotbar and put something else there if you don't need it. The whole role abilities system provides zero actual benefits, only imaginary benefits to people desperate for some kind of pretend choice.
    Someone gets it, as of what we know now, the role class system is bad, but they did say it was not the final version and subject to change. As said before I am sure they wanted to get some thoughts from us with the system before finalizing it. It is amusing to me see people auguring something that is a baseline ability for healers tell me it really is an "option" if that is the case, so is fire IV, why have fire IV when there are people that never use it?

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    If we're speaking on a technicality level, the only debuff that absolutely 100% needs to be cleansed by the healers, that would be doom. Every other debuff either had alternative ways of being cleansed (Keepers Paean, antidotes, spine drops, etc) or can be worked through at a minimal dps loss (Poison, Paralysis on non casters, sleep, etc). I'm pretty guilty of ignoring every debuff that isn't doom because "MUH DEEPS".
    Again I guess we can make fire IV an option since "meh deeps" is not important. lets make cure an option, maybe make DPS spells or healing spells options and not allow people do both at the same time. Lets make it so people maxing would have to swich out spells every 20 seconds to get the maximum performance.

    This sounds really off right? so does making protect, esuna, provoke not baseline.
    (3)
    Last edited by Ama_Hamada; 05-27-2017 at 07:03 AM.

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ama_Hamada View Post
    , so is fire IV, why have fire IV when there are people that never use it?
    Fire 4 is optional in the sense that if you don't want to do high DPS, you'd never use it. Esuna doesn't have that same argument, especially in end game raids where dispellable debuffs are few and far between. Many are the times when I wished I could swap Esuna for something infinitely more useful. As of now, a rough estimate places maybe 10% of the debuffs currently in game people can remove, and of that small number, 1-2% of them are mandatory, while the remaining number won't have any appreciable impact on your dungeon run.

    On another note, it's kinda funny to me to see people are defending a skill that's almost as niche as PLD's Tempered Will.
    (0)
    Last edited by Thunda_Cat_SMASH; 05-27-2017 at 07:05 AM.

  4. #4
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aramina View Post
    Can you really not tell the difference between "optional only if you want to be bad" and "optional ANY time there isn't a critical debuff"? Well I guess you can't since you keep comparing them.

    edit: If cure were a cross-role skill then THAT would be the same. But Esuna? No.
    Not esuna debuffs is bad, not having esuna baseline is bad. I do not see how someone can ague otherwise. All it is going to do is cause worse DF social problems then we have currently, same with protect. I entered a level 17 guildhest above all things telling me healers need protect. (everyone with a brain knows first slot goes to cleric)

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Fire 4 is optional in the sense that if you don't want to do high DPS, you'd never use it. Esuna doesn't have that same argument, especially in end game raids where dispellable debuffs are few and far between. Many are the times when I wished I could swap Esuna for something infinitely more useful. As of now, a rough estimate places maybe 10% of the debuffs currently in game people can remove, and of that small number, 1-2% of them are mandatory, while the remaining number won't have any appreciable impact on your dungeon run.

    On another note, it's kinda funny to me to see people are defending a skill that's almost as niche as PLD's Tempered Will.
    You can clear dungeons just spamming wide volley, does that make it s a good idea? defending bad ideas is mind bogging to me
    (4)

  5. #5
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    , so is fire IV, why have fire IV when there are people that never use it?
    Can you really not tell the difference between "optional only if you want to be bad" and "optional ANY time there isn't a critical debuff"? Well I guess you can't since you keep comparing them.

    edit: If cure were a cross-role skill then THAT would be the same. But Esuna? No.
    (0)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    Someone gets it, as of what we know now, the role class system is bad, but they did say it was not the final version and subject to change. As said before I am sure they wanted to get some thoughts from us with the system before finalizing it. It is amusing to me see people auguring something that is a baseline ability for healers tell me it really is an "option" if that is the case, so is fire IV, why have fire IV when there are people that never use it?
    Again I guess we can make fire IV an option since "meh deeps" is not important. lets make cure an option, maybe make DPS spells or healing spells options and not allow people do both at the same time. Lets make it so people maxing would have to swich out spells every 20 seconds to get the maximum performance.

    This sounds really off right? so does making protect, esuna, provoke not baseline.
    I guess you need clarification of situationally optional. If you use Esuna on a team member without a debuff, it does nothing. If you use Provoke on an opponent that is attacking you (edit: had the esuna msg here for some reason, derp), it does nothing. If your team doesn't take enough damage to have the damage mitigation of protect keep you from dying, then it does nothing.

    If you use Fire IV on an opponent, it does something.
    (0)
    Last edited by Kaurie; 05-27-2017 at 07:34 AM.

  7. #7
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    require
    [ri-kwahyuh r]
    Spell Syllables
    Synonyms Examples Word Origin
    See more synonyms on Thesaurus.com
    verb (used with object), required, requiring.
    1.
    to have need of; need:

    You do not have need of Esuna if there is no debuff. You do not have need of protect if someone else has it.
    (4)

  8. #8
    Player
    Orbiaus's Avatar
    Join Date
    Sep 2014
    Posts
    161
    Character
    Ririnzo Roronzo
    World
    Odin
    Main Class
    Monk Lv 70
    Most people won't be making hotbars or switching things out, it's tedious. I'm sure some find that aspect "fun" but I don't and I do believe many will agree. I like to keep the same set up and having a debate about not needing Esuna, protect or shroud is laughable.
    (6)
    Last edited by Orbiaus; 05-27-2017 at 05:29 AM.

  9. #9
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Orbiaus View Post
    Most people won't be making hotbars or switching things out, it's tedious. I'm sure some find that aspect "fun" but I don't and I do believe many will agree. I like to keep the same set up and having a debate about not needing Esuna, protect or shroud is laughable.
    I think for the most part, you can stick with the same skills. The swapping is simply for min/max type situations really.
    (1)

  10. #10
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Whose to say the terrible players would even use the skills if it wasn't optional? Tanks already don't use provoke and healers already don't esuna debuffs. They're just bad players, and nothing will save them.

    Also discussing abilities before a trial would be in the same discussion as to what the general game plan for the fight entails.

    If you're going through a dungeon, just take the core Cross Role Actions.

    Also, the other reason accessories are job based now is because Tenacity/Direct hit/Piety are becoming Tank/Dps/Healer only substats now.
    (5)
    Last edited by Kaisinel; 05-27-2017 at 05:59 AM.

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