Results -9 to 0 of 307

Threaded View

  1. #11
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Vhailor View Post
    Currently, Swiftcast is mandatory. Shroud of Saints and Esuna are mandatory. Protect is mandatory. That's four of the five role-based slots taken up for a White Mage. We have received absolutely NO indication that SE has gone and modified things to make these abilities less crucial (reduced Raise cast time, reduced need for MP / enmity management with Shroud, fewer fights with nasty status effects, etc.). You can hazard a guess that they have done so, but that's an assumption on your part, one that - as I stated before - places an awful lot of faith in a development team known for making boneheaded mistakes. I don't personally have such faith in SE, nor, it appears, do a lot of other people.
    Many of your "must haves" currently are not necessarily "must have" when you actually look at the whole list.
    • Swiftcast is only mandatory if someone dies.
    • Lucid Dream (Cross Role Shroud of Saints) will only be "necessary" if you have enmity and/or MP troubles.
    • Esuna is only necessary if there is a debuff that must be removed by it.
    • Protect will only be mandatory if a party needs the damage reduction gained from it. (a fair amount of content does not need it when current but it is nice)
    • Cleric Stance will be nice but not necessary being a 5% damage for 15s every 90s.
    • Affection (Cross Role action with Divine Seal icon) with only be mandatory (if it is a direct copy of Divine Seal) only when you need the boosted heals to keep your party alive.
    • Eye for an Eye will be useful when raiding like it currently is.
    • Surecast is getting buffed to stop Sleep, Stun, Knockback and pulls in addition to preventing interruptions. Be prepared to join Paladin's in cheesing fights like Sophia.
    • Rescue will be useful when you have dps that do not dodge AoEs.
    • Break will be useful in any fight that you need to slow down an advancing enemy like in T5.
    (3)
    Last edited by Ultimatecalibur; 05-25-2017 at 01:39 PM.