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  1. #1
    Quote Originally Posted by Hamada View Post
    You just contradicted yourself...

    Saying baseline abilities should be optional is so lolworthy to me, it is like, lets make fire IV optional. You do not always need fire IV afterall, you can just cast fire III and fire I. When there is a limit of 5 and 2 are needed as baseline, that is an issue
    No, I didn't. And your example shows why you are laughing at something you don't understand. DPS always want to do the most DPS they can do, it's never not needed. in what situation will Fire III and Fire I kill everything in a dungeon/trial faster than having Fire IV? name one that currently exists in the game.

    if the co-healer already has Protect it's not needed at all for the other healer. that's a situation where it might as well not be there.

    same thing for Esuna, if there's nothing to cleanse for that trial or dungeon it's not needed. Moogle Extreme is the only Lv 50 EX Primals with something obvious to cleanse.
    (3)

  2. #2
    Player
    Hamada's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by SendohJin View Post
    No, I didn't. And your example shows why you are laughing at something you don't understand. DPS always want to do the most DPS they can do, it's never not needed. in what situation will Fire III and Fire I killeverything in a dungeon/trial faster than having Fire IV? name one that currently exists in the game.

    if the co-healer already has Protect it's not needed at all for the other healer. that's a situation where it might as well not be there.

    same thing for Esuna, if there's nothing to cleanse for that trial or dungeon it's not needed. Moogle Extreme is the only Lv 50 EX Primals with something obvious to cleanse.
    YOU just did..AGAIN!
    if you are going to sit here saying protect is not needed but then you say something like "DPS always want to do the most DPS they can do, it's never not needed" you just destroyed your own argument why protect should be baseline! You really do not see this? Good healers want to maxmize DPS, this means minimize cast time healing, that is what protect does, that is what esuna does, it lets people have max uptime, it is no different then taking Fire IV away from baseline and saying oh it is not needed all the time.

    Be no different then taking away healing spells and putting it on that list. Oh you do not need heal spells all the time, just when you have bad tanks who can't keep themselves up 24/7 (the reason why healers do not do much to begin with)
    (7)
    Last edited by Hamada; 05-26-2017 at 09:01 AM.

  3. #3
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hamada View Post
    if you are going to sit here saying protect is not needed but then you say something like "DPS always want to do the most DPS they can do, it's never not needed" you just destroyed your own argument why protect should be baseline!
    Protect =/= Stone Skin
    If in a 8 man group 1 healer have Protect, then the other healer don't need it. Because 1 healer with Protect is enough.

    Be no different then taking away healing spells and putting it on that list. Oh you do not need heal spells all the time, just when you have bad tanks who can't keep themselves up 24/7 (the reason why healers do not do much to begin with)
    No healer would cast Protect every 30 sec like heal and not in duo.
    (1)

  4. #4
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Esuna is actually so rarely required and with that there's so other much more useful stuff in the cross healer skills, healers are going to leave esuna out. They will think they will switch it in when they see a fight coming that needs it. But a lot of them will often forget, and you going to wipe or have a bad time.
    (4)

  5. #5
    Quote Originally Posted by Ariane View Post
    Esuna is actually so rarely required and with that there's so other much more useful stuff in the cross healer skills, healers are going to leave esuna out. They will think they will switch it in when they see a fight coming that needs it. But a lot of them will often forget, and you going to wipe or have a bad time.
    not really different from a tank just having changed jobs and forgetting to put their tank stance on, pull, lose hate and everyone gets cleaved.

    for groups i'm in, that tends to be a good time and we laugh about it. fix the problem that takes 5 seconds and try again.
    (1)

  6. #6
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Protect could possibly be changed as well, has anyone seen the tooltip for it?
    (2)

  7. #7
    Player
    Neophyte's Avatar
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    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaisinel View Post
    Protect could possibly be changed as well, has anyone seen the tooltip for it?
    Nope, every concern here is based on applying the few changes we actually know to the current unchanged HW rotations/abilities/playstyles.

    It's a bit like this:
    You want to buy a new car and notice: This new modell doesn't have an exhaust pipe anymore! How should that work?
    ... without knowing if it has a combustion motor (and they just forgot the exhaust) or if it's an electric motor and you don't need an exhaust at all.
    (3)

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I personally love the new cross-role skill system. This helps keep our hotbars compact, and create customized builds for different content and/or team compositions.
    (1)

  9. #9
    Player
    Hamada's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Kaurie View Post
    I personally love the new cross-role skill system. This helps keep our hotbars compact, and create customized builds for different content and/or team compositions.
    It doesn't though, with what we are told the meta will be setting everything on your bar and continuously switching in and out abilities depending what fight you are doing. I am not even sure I want to play healer anymore because of this. Someone dies? raise, switch in protect, switch out. fight not needing esuna? switch out, switch in when someone has a detrimental effect, switch out again.

    Did SE pair up with nintendo or something? =/
    (2)

  10. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Hamada View Post
    It doesn't though, with what we are told the meta will be setting everything on your bar and continuously switching in and out abilities depending what fight you are doing. I am not even sure I want to play healer anymore because of this. Someone dies? raise, switch in protect, switch out. fight not needing esuna? switch out, switch in when someone has a detrimental effect, switch out again.

    Did SE pair up with nintendo or something? =/
    ... I am confused by your response.

    You begin by stating that it doesn't result in creating builds for different team compositions or encounters. Then you follow it up by listing examples of using different builds in different encounters.

    I think there will be a few skills that are pretty much an always take (i.e. Swiftcast + Lucid Dream). That said, even those could be debatable. You could not take swiftcast if say you have it assigned in your raid team that only the Off Heals / SMN does raises (how my static works currently) and maybe MP isn't an issue, because of Mana Shift from the BLM or Ballad from the BRD.

    You could look at an encounter and be like, for this, I don't need to debuff, so let's not bring Esuna and I'll bring Cleric Stance for the added DPS burst on adds. Maybe you plan to use Rescue on your BLM to help them get an extra nuke off on the boss to help hit a DPS check and you then rescue them into position for a mechanic. Maybe you don't need rescue and you don't slot it.

    I can just see every single one of the skills as situational, and could be planned to use differently with your team.

    I can also see a default set of skills to use for the average DF party: Protect, Swiftcast, Lucid Dream, Esuna and Eye for an Eye.

    Personally, this is some of the best news for me. I have wanted a system that supports builds/customization for years, and I am glad to see they've added it - even if it's not quite as much as I'd like.
    (4)

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