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  1. #1
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    This
    Quote Originally Posted by Hamada View Post
    continuously switching in and out abilities depending what fight you are doing. I
    is exactly what
    Quote Originally Posted by Kaurie View Post
    and create customized builds for different content and/or team compositions.
    means.
    (1)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aramina View Post
    This


    is exactly what


    means.
    And let the arguments began on we are in cutters cry wth didnt u esuna my debuff oh i didnt have it, start of a dungeon everyone waiting on protect oh i dont have that one, yea that doesnt sound fun to me at all. I like my hot bars to stay the same I get into the game not settin up my hot bars for every instance
    (3)

  3. #3
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    And let the arguments began on we are in cutters cry wth didnt u esuna my debuff oh i didnt have it, start of a dungeon everyone waiting on protect oh i dont have that one, yea that doesnt sound fun to me at all. I like my hot bars to stay the same I get into the game not settin up my hot bars for every instance
    Did ya miss the part where we said you can slot them based on composition and what is needed for the content or are you ignoring it because it doesn't suit the dialogue you are trying to push?
    (2)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bswpayton View Post
    And let the arguments began on we are in cutters cry wth didnt u esuna my debuff oh i didnt have it, start of a dungeon everyone waiting on protect oh i dont have that one, yea that doesnt sound fun to me at all. I like my hot bars to stay the same I get into the game not settin up my hot bars for every instance
    He should have it, that is the whole point of roll skills versus cross-class skills. Just explain it to him and wait some secs until he activated it.
    (0)

  5. #5
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,437
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I honestly would rather have skill bloat than having to change my hotbar before and after every instance
    (5)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Derio View Post
    I honestly would rather have skill bloat than having to change my hotbar before and after every instance
    Well, I would rather have Hallowed Ground on my Summoner. It doesn't mean I think it'd make a good game :P

    The skills are pretty situational, that if you go with the basic 5, you're good for most content. This allows for customization and fine tuning with your static, so that you can each specialize. In most content, you're not missing much without Cleric Stance, Divine Seal, Break, Surecast or Rescue. So just bring Protect, Swiftcast, Lucid Dream, Esuna and Eye for an Eye.
    (2)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    About the only thing that has me concerned is the muscle memory aspect, since gamers will naturally develop it over years. Theoretically though it might not be that bad. I'm interested in the new system.
    (0)

  8. #8
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    About the only thing that has me concerned is the muscle memory aspect, since gamers will naturally develop it over years. Theoretically though it might not be that bad. I'm interested in the new system.
    Most of the time I'll be clumsy for a week or two, then this problem solves itself. Even faster with hotbars and custom keys since I tend to put specific tasks in specific places. ALT-4 is almost always a cleanse (Esuna) for me.

    It can still be annoying. I was super pissed when workshops were added to company houses and it replaced the top spot that used to go to your own personal room. Click the door, click the top slot, wait for the zone time and... this is the wrong room.
    (1)
    Oooh, shiney...

  9. #9
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I dont see the issue at all, its a pick what you need system over the pick whats absolute best without other options system we have now.

    It is easily an improvement since we actually have choice like ACTUALLY do and make loadouts for each encounter which we could have done with cross class skills if most of the cross class abilities were not trash.

    This change makes the game more modern and require some thought and planning now instead of pick 5 and never touch it again which is a good thing and I would not consider it a nerf.
    (4)
    Oh hey nothing was here

  10. #10
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,802
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rysir View Post
    I dont see the issue at all, its a pick what you need system over the pick whats absolute best without other options system we have now.

    It is easily an improvement since we actually have choice like ACTUALLY do and make loadouts for each encounter which we could have done with cross class skills if most of the cross class abilities were not trash.
    If you're bringing esuna to every fight that needs it and not bringing it to fights that don't, you're not really the one making the choice, the battle designer is. There's no benefit to having esuna in a fight where there's nothing to cleanse so it doesn't make sense putting it in a list of optional skills, it would never be the right choice for those fights. They're only setting people up to fail and bring esuna when they don't need it or forget esuna when they do need it. The only "positive" is entirely manufactured by this new system, that you get to bring a different skill. But if this system didn't exist and you just got esuna the way you do now you would still gain the benefit of also being able to bring other skills. Even on the subject of "button bloat", if you want to swap things in and out of your hotbars as needed you can already do that. You can already take esuna off your hotbar and put something else there if you don't need it. The whole role abilities system provides zero actual benefits, only imaginary benefits to people desperate for some kind of pretend choice.
    (3)

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