so your sayin now everytime we do a difference instance we need to go back to our additional abilities list and change everything up, that doesnt seem like anything id wana do reallyIt's not a nerf, also looks like SE want people to tweak our skills based on want we are doing. For example, in a raid, there is no need for both healers with protection. No need to clean any debuff? Don't use Esuna!
Also now devs know for sure that certain skills are going to be always present so they can tweak encounters around this. The best example is Rescue, imagine an encounter where from time to time the boss stun and then push his current tank, wiping all aggro (or a random player) outside the area and need to be rescued before fall and die (since that player is stun he can't use skills like plunge).
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