




I was wondering if perhaps Warrior gets more mitigation abilities through their consumption of wrath/damage and Dark Knight would then get more/powerful blood magic.. Perhaps they're breaking up their themes a little more. I mean their bar is called the "Blood Gauge" lol.
I got the impression that one of trhe requirements to use it was that the player(s?) were on a monster's enmity list.
Thus, it's an in combat only skill.
I think I saw some katakana that I thought was Bloodbath on the melee dps role abilities...
I'd have to crawl back through the stream to be certain though.
it seems they are killing warrior as a tank and focusing on them dpsing more on a warrior blood bath is better than rampart
Are there more pictures floating around with esuna on the roles tab, because based on the picture, it isn't there.
The healer role actions are
Cleric stance
Break
Protect
Esuna
Lucid dream
Swiftcast
Eye for an eye
Mystery skill with the divine seal icon
Surecast
Rescue
As a white mage I can already have at least 6 of these at once. Possibly 7 or 8 if the skill with the divine seal icon is replacing it, and/or if lucid dream is a replacement for shroud of saints (the icon looks similar and shroud is not on Yoshi's hotbar). Once role actions are added I will have to choose between 5 of them.


It's not a nerf, also looks like SE want people to tweak our skills based on want we are doing. For example, in a raid, there is no need for both healers with protection. No need to clean any debuff? Don't use Esuna!
Also now devs know for sure that certain skills are going to be always present so they can tweak encounters around this. The best example is Rescue, imagine an encounter where from time to time the boss stun and then push his current tank, wiping all aggro (or a random player) outside the area and need to be rescued before fall and die (since that player is stun he can't use skills like plunge).
Last edited by Driavna; 05-24-2017 at 06:16 AM.
so your sayin now everytime we do a difference instance we need to go back to our additional abilities list and change everything up, that doesnt seem like anything id wana do reallyIt's not a nerf, also looks like SE want people to tweak our skills based on want we are doing. For example, in a raid, there is no need for both healers with protection. No need to clean any debuff? Don't use Esuna!
Also now devs know for sure that certain skills are going to be always present so they can tweak encounters around this. The best example is Rescue, imagine an encounter where from time to time the boss stun and then push his current tank, wiping all aggro (or a random player) outside the area and need to be rescued before fall and die (since that player is stun he can't use skills like plunge).


For raiding (savage and extreme primals only) I almost sure, for casual content just slot based on what you are going to do, no point in picking a taunt during questing as a Tank instead of an extra stun for example.
Right column, second down.
Ignore the icon, the name is right there in Katakana.
エスナ = Esuna
Bah, Ninja'd!
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