Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 307

Hybrid View

  1. #1
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    The system is not being simplified for players that don't read tooltips, they have said plenty of time [especially over the live letter] their big concern is how many abilities you can map to the cross bar.

    Over and over they kept saying how this is going to be better for gamepad users [on every platform.]
    (0)

  2. #2
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by bswpayton View Post
    I actually prefer to have my skills there and not have to worry about changing them.
    this is how I feel too, I find the idea of swapping them out the way they showed to be a big pain in the !@#$. they should have a seperate hot window for that or a way to macro hotswap them and make it so that those skills always swap the slot they take on your hotbar

    Quote Originally Posted by Vaer View Post
    Some people are just going to take 5 and call it a day. Others will have macros that change them.
    if they make it so you can macro swap these skills so you dont have to open the window that would be great. but it still doesnt solve the fact that some of these skills should be given to the respective job without selecting them

    they showed roles as a section, why not have a "important actions" selection with the most important stuff your job can use and put all of that there then just get rid of the job section keeping it seamless
    (4)
    Last edited by Wildsprite; 05-25-2017 at 11:51 PM.

  3. #3
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wildsprite View Post
    this is how I feel too, I find the idea of swapping them out the way they showed to be a big pain in the !@#$. they should have a seperate hot window for that or a way to macro hotswap them and make it so that those skills always swap the slot they take on your hotbar
    I am not trying to be rude, honestly, but how can something that takes a few seconds be a big pain in the ass? Like... I get that you don't want to do it and that is fair, but come on now, aren't we being a little slightly over the top here?
    (0)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wildsprite View Post
    if they make it so you can macro swap these skills so you dont have to open the window that would be great.
    You can already swap them with a macro, but it's a bit finicky. The command is /aaction or /additionalaction.

    /additionalaction
    ALIASES:
     /additionalaction, /aaction
    USAGE:
     /aaction "action name" [subcommand]

    →Set the specified action as an additional action for your current class.

    >>Subcommands:
     on  Set additional action.
     off  Remove additional action.
     clear Remove all additional actions.

    Toggle between on and off when no subcommand is specified.
    >>Examples:
     /aaction "Featherfoot"
     (Sets Featherfoot as an
     additional action.)

     /aaction clear
     (Removes all additional
     actions.)
    (1)

  5. #5
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Felis View Post
    You are in a 8 man party and healer #2 cast Protect
    Do you really need Protect too, or would you equip something else?
    I'm saying Protect should just be on the job to start with. It may be "wasted space" if it's two healers, but it wastes a cross-slot if you have to equip it. It's as fundamental as having Cure. So why make it an ability you have to equip?
    (6)
    I used to be an adventurer, but then my ping increased.

  6. #6
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Felis View Post
    You are in a 8 man party and healer #2 cast Protect
    Do you really need Protect too, or would you equip something else?
    I'm now waiting for the first "healer kicked because bad choice of role skills" thread coming after the expansion.
    (2)

  7. #7
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LalaRu View Post
    I'm now waiting for the first "healer kicked because bad choice of role skills" thread coming after the expansion.
    We already have seen these over bad choice of cross-class skills, especially at low levels. All this will do is add WHM to the target list.
    (1)

  8. #8
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LalaRu View Post
    I'm now waiting for the first "healer kicked because bad choice of role skills" thread coming after the expansion.
    I'm actually waiting for the first "kicked because I used Rescue" thread. =P
    (1)
    I used to be an adventurer, but then my ping increased.

  9. #9
    Quote Originally Posted by Ama_Hamada View Post
    You only play tank or something? ... You do not know how much paralyze hurts casting. You do not know how much damage people can take. Protect, esuna, and swfitcast (for SCH) are needs.
    i main SCH, Protect and Esuna are not needs for every fight. i will have Protect for all 4 man content, i will have Esuna if i'm not familiar with the fight but i won't have either all the time.

    Quote Originally Posted by bswpayton View Post
    the t hing is actively believing that all of a sudden players will just switch these skills out accordingly is just crazy
    i know that i will. i don't care what random people in DF do, bad players are bad players, you deal with them in SB the same way you deal with them now. this is not a new way for them to be extra bad, those people already did not level THM for Swiftcast. those people already do not cast Esuna when they see you have a debuff on. i don't care if i have to run an entire 4 man dungeon without Protect.
    (2)

  10. #10
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by SendohJin View Post
    i main SCH, Protect and Esuna are not needs for every fight. i will have Protect for all 4 man content, i will have Esuna if i'm not familiar with the fight but i won't have either all the time.


    i know that i will. i don't care what random people in DF do, bad players are bad players, you deal with them in SB the same way you deal with them now. this is not a new way for them to be extra bad, those people already did not level THM for Swiftcast. those people already do not cast Esuna when they see you have a debuff on. i don't care if i have to run an entire 4 man dungeon without Protect.
    You just contradicted yourself. I care about having protect as baseline because it means less damage taken, less to heal, means more room for dps to get runs cleared, like turning a 40 min expert into 30 because I maximize my DPS with "bad players" esuna is important because if they get hit with something they shouldn't of, well paralyze is a huge dps loss, esp when it hits a caster. Or heavy dot, healing though it vs esuna, healing though it is too much downtime.

    These should be base line for a healer, not "optional bonus abilities" They are still trying to shoe horn that 1.0 system and make fee like we got choices or something. Having protect be usable as a melee or something is a "bonus option" there should be no reason why it is not baseline for healing, same with esuna.

    Saying baseline abilities should be optional is so lolworthy to me, it is like, lets make fire IV optional. You do not always need fire IV afterall, you can just cast fire III and fire I. When there is a limit of 5 and 2 are needed as baseline, that is an issue
    (6)
    Last edited by Hamada; 05-26-2017 at 03:15 AM.

Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast